blob: 69bd1b04772e60410e954b1070d82005848f6c0f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleCompare_90ae56(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1, device float* const tint_symbol_2) {
float res = tint_symbol.sample_compare(tint_symbol_1, float2(1.0f), 1u, 1.0f);
*(tint_symbol_2) = res;
}
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float* tint_symbol_5 [[buffer(0)]]) {
textureSampleCompare_90ae56(tint_symbol_3, tint_symbol_4, tint_symbol_5);
return;
}