blob: 040de0bfd90b3b1f5482800a5edb812d61fffd13 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<uint, access::read_write> arg_0;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureStore_53a68b(tint_module_vars_struct tint_module_vars) {
tint_module_vars.arg_0.write(uint4(1u), uint3(int3(1)));
tint_module_vars.arg_0.fence();
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureStore_53a68b(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texture3d<uint, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_53a68b(tint_module_vars);
}
kernel void compute_main(texture3d<uint, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_53a68b(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texture3d<uint, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}