blob: 6f241cd106f46ac09e09c9772b1d8a87cd178520 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_outputs {
float4 tint_symbol_1 [[position]];
};
float4 tint_symbol_inner(uint b) {
return float4(float(b));
}
vertex tint_symbol_outputs tint_symbol(uint b [[instance_id]]) {
return tint_symbol_outputs{.tint_symbol_1=tint_symbol_inner(b)};
}