| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_global_loop_count:ptr<private, i32, read_write> = var |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_ = func():i32 { |
| $B2: { |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %5:i32 = load %x_GLF_global_loop_count |
| %6:bool = lt %5, 100i |
| if %6 [t: $B4, f: $B5] { # if_1 |
| $B4: { # true |
| exit_if # if_1 |
| } |
| $B5: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %7:i32 = load %x_GLF_global_loop_count |
| %8:i32 = add %7, 1i |
| store %x_GLF_global_loop_count, %8 |
| %9:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %10:i32 = load %9 |
| %x_78:i32 = let %10 |
| ret %x_78 |
| } |
| } |
| %12:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u |
| %13:i32 = load %12 |
| %x_80:i32 = let %13 |
| ret %x_80 |
| } |
| } |
| %main_1 = func():void { |
| $B6: { |
| %a:ptr<function, i32, read_write> = var |
| store %x_GLF_global_loop_count, 0i |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %17:i32 = load %x_GLF_global_loop_count |
| %18:i32 = add %17, 1i |
| store %x_GLF_global_loop_count, %18 |
| if false [t: $B9] { # if_2 |
| $B9: { # true |
| ret |
| } |
| } |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %19:i32 = load %x_GLF_global_loop_count |
| %x_39:i32 = let %19 |
| %21:bool = lt %x_39, 100i |
| %22:bool = and true, %21 |
| %23:bool = eq %22, false |
| break_if %23 # -> [t: exit_loop loop_2, f: $B7] |
| } |
| } |
| %24:i32 = call %func_ |
| %x_42:i32 = let %24 |
| store %a, %x_42 |
| %26:i32 = load %a |
| %27:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u |
| %28:i32 = load %27 |
| %29:bool = eq %26, %28 |
| if %29 [t: $B10, f: $B11] { # if_3 |
| $B10: { # true |
| %30:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %31:i32 = load %30 |
| %32:f32 = convert %31 |
| %33:f32 = let %32 |
| %34:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %35:i32 = load %34 |
| %36:f32 = convert %35 |
| %37:f32 = let %36 |
| %38:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %39:i32 = load %38 |
| %40:f32 = convert %39 |
| %41:f32 = let %40 |
| %42:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %43:i32 = load %42 |
| %44:f32 = convert %43 |
| %45:vec4<f32> = construct %33, %37, %41, %44 |
| store %x_GLF_color, %45 |
| exit_if # if_3 |
| } |
| $B11: { # false |
| %46:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %47:i32 = load %46 |
| %48:f32 = convert %47 |
| %49:vec4<f32> = construct %48 |
| store %x_GLF_color, %49 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B12: { |
| %51:void = call %main_1 |
| %52:vec4<f32> = load %x_GLF_color |
| %53:main_out = construct %52 |
| ret %53 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |