blob: d5157e2cad52a8302fde80cb79d14c9fa54a397f [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%i:ptr<function, i32, read_write> = var
%GLF_dead5cols:ptr<function, i32, read_write> = var
%GLF_dead5rows:ptr<function, i32, read_write> = var
%GLF_dead5c:ptr<function, i32, read_write> = var
%GLF_dead5r:ptr<function, i32, read_write> = var
%msb10:ptr<function, i32, read_write> = var
%donor_replacementGLF_dead5sums:ptr<function, array<f32, 9>, read_write> = var
store %i, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%11:i32 = load %i
%x_45:i32 = let %11
%13:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%14:f32 = load_vector_element %13, 0u
%x_47:f32 = let %14
%16:i32 = call %tint_f32_to_i32, %x_47
%18:bool = gte %x_45, %16
if %18 [t: $B5] { # if_1
$B5: { # true
exit_loop # loop_1
}
}
%19:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%20:f32 = load_vector_element %19, 1u
%x_53:f32 = let %20
%22:bool = gt 0.0f, %x_53
if %22 [t: $B6] { # if_2
$B6: { # true
store %GLF_dead5cols, 2i
loop [b: $B7, c: $B8] { # loop_2
$B7: { # body
%23:i32 = load %GLF_dead5cols
%x_61:i32 = let %23
%25:bool = lte %x_61, 4i
if %25 [t: $B9, f: $B10] { # if_3
$B9: { # true
exit_if # if_3
}
$B10: { # false
exit_loop # loop_2
}
}
store %GLF_dead5rows, 2i
loop [b: $B11, c: $B12] { # loop_3
$B11: { # body
%26:i32 = load %GLF_dead5rows
%x_68:i32 = let %26
%28:bool = lte %x_68, 4i
if %28 [t: $B13, f: $B14] { # if_4
$B13: { # true
exit_if # if_4
}
$B14: { # false
exit_loop # loop_3
}
}
store %GLF_dead5c, 0i
loop [b: $B15, c: $B16] { # loop_4
$B15: { # body
%29:i32 = load %GLF_dead5c
%x_75:i32 = let %29
%31:i32 = load %GLF_dead5cols
%x_76:i32 = let %31
%33:bool = lt %x_75, %x_76
if %33 [t: $B17, f: $B18] { # if_5
$B17: { # true
exit_if # if_5
}
$B18: { # false
exit_loop # loop_4
}
}
store %GLF_dead5r, 0i
loop [b: $B19, c: $B20] { # loop_5
$B19: { # body
%34:i32 = load %GLF_dead5r
%x_83:i32 = let %34
%36:i32 = load %GLF_dead5rows
%x_84:i32 = let %36
%38:bool = lt %x_83, %x_84
if %38 [t: $B21, f: $B22] { # if_6
$B21: { # true
exit_if # if_6
}
$B22: { # false
exit_loop # loop_5
}
}
%39:i32 = load %msb10
%x_87:i32 = let %39
switch %x_87 [c: (1i 8i, $B23), c: (default, $B24)] { # switch_1
$B23: { # case
%41:i32 = load %msb10
%x_90:i32 = let %41
%43:i32 = load %msb10
%x_92:i32 = let %43
%45:i32 = load %msb10
%x_95:i32 = let %45
%47:bool = gte %x_90, 0i
%48:bool = lt %x_92, 9i
%49:bool = and %47, %48
%50:i32 = select 0i, %x_95, %49
%x_96:i32 = let %50
%52:ptr<function, f32, read_write> = access %donor_replacementGLF_dead5sums, %x_96
%53:f32 = load %52
%x_98:f32 = let %53
%55:ptr<function, f32, read_write> = access %donor_replacementGLF_dead5sums, %x_96
%56:f32 = add %x_98, 1.0f
store %55, %56
exit_switch # switch_1
}
$B24: { # case
exit_switch # switch_1
}
}
continue # -> $B20
}
$B20: { # continuing
%57:i32 = load %GLF_dead5r
%x_101:i32 = let %57
%59:i32 = add %x_101, 1i
store %GLF_dead5r, %59
next_iteration # -> $B19
}
}
continue # -> $B16
}
$B16: { # continuing
%60:i32 = load %GLF_dead5c
%x_103:i32 = let %60
%62:i32 = add %x_103, 1i
store %GLF_dead5c, %62
next_iteration # -> $B15
}
}
%63:i32 = load %msb10
%x_105:i32 = let %63
%65:i32 = add %x_105, 1i
store %msb10, %65
continue # -> $B12
}
$B12: { # continuing
%66:i32 = load %GLF_dead5rows
%x_107:i32 = let %66
%68:i32 = add %x_107, 1i
store %GLF_dead5rows, %68
next_iteration # -> $B11
}
}
continue # -> $B8
}
$B8: { # continuing
%69:i32 = load %GLF_dead5cols
%x_109:i32 = let %69
%71:i32 = add %x_109, 1i
store %GLF_dead5cols, %71
next_iteration # -> $B7
}
}
exit_if # if_2
}
}
%72:i32 = load %i
%x_111:i32 = let %72
%74:i32 = add %x_111, 1i
store %i, %74
continue # -> $B4
}
$B4: { # continuing
%75:i32 = load %i
%x_113:i32 = let %75
%77:bool = lt %x_113, 200i
%78:bool = eq %77, false
break_if %78 # -> [t: exit_loop loop_1, f: $B3]
}
}
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func():main_out {
$B25: {
%80:void = call %main_1
%81:vec4<f32> = load %x_GLF_color
%82:main_out = construct %81
ret %82
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B26: {
%84:i32 = convert %value
%85:bool = gte %value, -2147483648.0f
%86:i32 = select -2147483648i, %84, %85
%87:bool = lte %value, 2147483520.0f
%88:i32 = select 2147483647i, %86, %87
ret %88
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************