blob: 2ef0acdb7028ca6f9de9bf3731feaab89ae2cac0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float4 r;
};
void main_1(const constant buf0* const tint_symbol_3, thread float4* const tint_symbol_4) {
float f = 0.0f;
float4 v = 0.0f;
f = 1.0f;
float const x_33 = f;
float const x_35 = f;
float const x_37 = f;
float const x_39 = f;
v = float4(sin(x_33), cos(x_35), exp2(x_37), log(x_39));
float4 const x_42 = v;
float4 const x_44 = (*(tint_symbol_3)).r;
if ((distance(x_42, x_44) < 0.10000000149011611938f)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
main_out tint_symbol_inner(const constant buf0* const tint_symbol_5, thread float4* const tint_symbol_6) {
main_1(tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(const constant buf0* tint_symbol_7 [[buffer(0)]]) {
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(tint_symbol_7, &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}