blob: 4af8a59f5ec6618f96794aa2702c33c1382cad94 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_6e64fb(texture1d<float, access::sample> tint_symbol, sampler tint_symbol_1, device float4* const tint_symbol_2) {
float4 res = tint_symbol.sample(tint_symbol_1, 1.0f);
*(tint_symbol_2) = res;
}
fragment void fragment_main(texture1d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float4* tint_symbol_5 [[buffer(0)]]) {
textureSample_6e64fb(tint_symbol_3, tint_symbol_4, tint_symbol_5);
return;
}