blob: b6e1551abe2998b2e9c23934a7fe8bdd7f0c64c9 [file] [log] [blame]
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_7fd8cb() {
float res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(1u))).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_7fd8cb();
return;
}