blob: 75f07a21c45dbcf2a45c7d2eede382b85ada3875 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleBias_1c707e() {
float4 res = arg_0.SampleBias(arg_1, float3((1.0f).xx, float(1u)), 1.0f);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSampleBias_1c707e();
return;
}