| builtins/gen/literal/textureSampleLevel/979816.wgsl:28:24 warning: use of deprecated builtin |
| var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(1.f)); |
| ^^^^^^^^^^^^^^^^^^ |
| |
| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct GammaTransferParams { |
| /* 0x0000 */ float G; |
| /* 0x0004 */ float A; |
| /* 0x0008 */ float B; |
| /* 0x000c */ float C; |
| /* 0x0010 */ float D; |
| /* 0x0014 */ float E; |
| /* 0x0018 */ float F; |
| /* 0x001c */ uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| /* 0x0000 */ uint numPlanes; |
| /* 0x0004 */ uint doYuvToRgbConversionOnly; |
| /* 0x0008 */ tint_array<int8_t, 8> tint_pad; |
| /* 0x0010 */ float3x4 yuvToRgbConversionMatrix; |
| /* 0x0040 */ GammaTransferParams gammaDecodeParams; |
| /* 0x0060 */ GammaTransferParams gammaEncodeParams; |
| /* 0x0080 */ float3x3 gamutConversionMatrix; |
| /* 0x00b0 */ uint flipY; |
| /* 0x00b4 */ tint_array<int8_t, 4> tint_pad_1; |
| /* 0x00b8 */ float2x2 rotationMatrix; |
| /* 0x00c8 */ tint_array<int8_t, 8> tint_pad_2; |
| }; |
| |
| float3 gammaCorrection(float3 v, GammaTransferParams params) { |
| bool3 const cond = (fabs(v) < float3(params.D)); |
| float3 const t = (sign(v) * ((params.C * fabs(v)) + params.F)); |
| float3 const f = (sign(v) * (pow(((params.A * fabs(v)) + params.B), float3(params.G)) + params.E)); |
| return select(f, t, cond); |
| } |
| |
| float4 textureSampleExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, sampler smp, float2 coord, ExternalTextureParams params) { |
| float3 color = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| color = float4(plane0.sample(smp, coord, level(0.0f))).rgb; |
| } else { |
| color = (float4(plane0.sample(smp, coord, level(0.0f))[0], float4(plane1.sample(smp, coord, level(0.0f))).rg, 1.0f) * params.yuvToRgbConversionMatrix); |
| } |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| color = gammaCorrection(color, params.gammaDecodeParams); |
| color = (params.gamutConversionMatrix * color); |
| color = gammaCorrection(color, params.gammaEncodeParams); |
| } |
| return float4(color, 1.0f); |
| } |
| |
| void textureSampleLevel_979816(texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, sampler tint_symbol_3, const constant ExternalTextureParams* const tint_symbol_4) { |
| float4 res = textureSampleExternal(tint_symbol_1, tint_symbol_2, tint_symbol_3, float2(1.0f), *(tint_symbol_4)); |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_5, texture2d<float, access::sample> tint_symbol_6, sampler tint_symbol_7, const constant ExternalTextureParams* const tint_symbol_8) { |
| textureSampleLevel_979816(tint_symbol_5, tint_symbol_6, tint_symbol_7, tint_symbol_8); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_9 [[texture(0)]], texture2d<float, access::sample> tint_symbol_10 [[texture(1)]], sampler tint_symbol_11 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_12 [[buffer(2)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_9, tint_symbol_10, tint_symbol_11, tint_symbol_12); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main(texture2d<float, access::sample> tint_symbol_13 [[texture(0)]], texture2d<float, access::sample> tint_symbol_14 [[texture(1)]], sampler tint_symbol_15 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_16 [[buffer(2)]]) { |
| textureSampleLevel_979816(tint_symbol_13, tint_symbol_14, tint_symbol_15, tint_symbol_16); |
| return; |
| } |
| |
| kernel void compute_main(texture2d<float, access::sample> tint_symbol_17 [[texture(0)]], texture2d<float, access::sample> tint_symbol_18 [[texture(1)]], sampler tint_symbol_19 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_20 [[buffer(2)]]) { |
| textureSampleLevel_979816(tint_symbol_17, tint_symbol_18, tint_symbol_19, tint_symbol_20); |
| return; |
| } |
| |