| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 elements; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| void assign_and_preserve_padding(device tint_array<tint_packed_vec3_f32_array_element, 2>* const dest, float2x3 value) { |
| (*(dest))[0u].elements = packed_float3(value[0u]); |
| (*(dest))[1u].elements = packed_float3(value[1u]); |
| } |
| |
| void transpose_ed4bdc(device tint_array<tint_packed_vec3_f32_array_element, 2>* const tint_symbol_1) { |
| float2x3 res = float2x3(float3(1.0f), float3(1.0f)); |
| assign_and_preserve_padding(tint_symbol_1, res); |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner(device tint_array<tint_packed_vec3_f32_array_element, 2>* const tint_symbol_2) { |
| transpose_ed4bdc(tint_symbol_2); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main(device tint_array<tint_packed_vec3_f32_array_element, 2>* tint_symbol_3 [[buffer(0)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_3); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main(device tint_array<tint_packed_vec3_f32_array_element, 2>* tint_symbol_4 [[buffer(0)]]) { |
| transpose_ed4bdc(tint_symbol_4); |
| return; |
| } |
| |
| kernel void compute_main(device tint_array<tint_packed_vec3_f32_array_element, 2>* tint_symbol_5 [[buffer(0)]]) { |
| transpose_ed4bdc(tint_symbol_5); |
| return; |
| } |
| |