blob: 2ad53ed9a856c6a25090be7b3abd445a0b8e3868 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float3x2 m() {
thread float tint_symbol_1 = 0.0f;
tint_symbol_1 = (tint_symbol_1 + 1.0f);
return float3x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f));
}
void f() {
float3x2 const tint_symbol = m();
half3x2 v = half3x2(tint_symbol);
}