blob: e0a6c0c31267dde8b26097109d267cb0a46912c7 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float3x3 m() {
thread float tint_symbol_1 = 0.0f;
tint_symbol_1 = (tint_symbol_1 + 1.0f);
return float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f));
}
void f() {
float3x3 const tint_symbol = m();
half3x3 v = half3x3(tint_symbol);
}