blob: fb93df0d887d23b5d89acdeb8acea38b558f4e02 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float3x4 m() {
thread float tint_symbol_1 = 0.0f;
tint_symbol_1 = (tint_symbol_1 + 1.0f);
return float3x4(float4(1.0f, 2.0f, 3.0f, 4.0f), float4(5.0f, 6.0f, 7.0f, 8.0f), float4(9.0f, 10.0f, 11.0f, 12.0f));
}
void f() {
float3x4 const tint_symbol = m();
half3x4 v = half3x4(tint_symbol);
}