blob: 4af3c85e50b6cae9bf8aae0548b002a57065457b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
half4x3 m() {
thread half tint_symbol_1 = 0.0h;
tint_symbol_1 = (tint_symbol_1 + 1.0h);
return half4x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h), half3(10.0h, 11.0h, 12.0h));
}
void f() {
half4x3 const tint_symbol = m();
float4x3 v = float4x3(tint_symbol);
}