blob: 3d3dc95dd61cd3f6c40f9d51b0926aa906162128 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4x3 m() {
thread float tint_symbol_1 = 0.0f;
tint_symbol_1 = (tint_symbol_1 + 1.0f);
return float4x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), float3(10.0f, 11.0f, 12.0f));
}
void f() {
float4x3 const tint_symbol = m();
half4x3 v = half4x3(tint_symbol);
}