#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
f16mat4 m = f16mat4(f16vec4(0.0hf, 1.0hf, 2.0hf, 3.0hf), f16vec4(4.0hf, 5.0hf, 6.0hf, 7.0hf), f16vec4(8.0hf, 9.0hf, 10.0hf, 11.0hf), f16vec4(12.0hf, 13.0hf, 14.0hf, 15.0hf)); |