blob: 751016ed514616602170985d4fecbf50d1c39697 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
fragment void tint_symbol(device int* tint_symbol_1 [[buffer(0)]], device float* tint_symbol_3 [[buffer(1)]]) {
thread bool tint_symbol_2 = false;
if ((*(tint_symbol_1) < 0)) {
tint_symbol_2 = true;
}
if (!(tint_symbol_2)) {
*(tint_symbol_3) = dfdx(1.0f);
}
if ((*(tint_symbol_3) < 0.0f)) {
int i = 0;
while (true) {
if ((*(tint_symbol_3) > float(i))) {
if (!(tint_symbol_2)) {
*(tint_symbol_3) = float(i);
}
if (tint_symbol_2) {
discard_fragment();
}
return;
}
{
i = as_type<int>((as_type<uint>(i) + as_type<uint>(1)));
if ((i == 5)) { break; }
}
}
if (tint_symbol_2) {
discard_fragment();
}
return;
}
if (tint_symbol_2) {
discard_fragment();
}
return;
}