commit | 5230c6bd93cc09825d9f97232e8be427ddef85bd | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue May 11 00:04:13 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue May 11 00:04:13 2021 +0000 |
tree | 79a1a722b7e7dc1b5a1d45a8cee8f7b77e307a1c | |
parent | d066d17ef6f8030efe9999f67ce60c97fe97aa09 [diff] |
Implement 3D texture copies on Metal Bug: dawn:782 Change-Id: I204bfb087b9b7584d7d0f1964bcb3ea8b0a41d38 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50242 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.