blob: bd840a7de27b19fa0bd860210818bea386b0fba2 [file] [log] [blame]
//
// vertex_main
//
#version 310 es
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
vec4 tint_symbol_1 = vec4(0.0f);
uniform highp sampler2DMS v_arg_0;
void textureDimensions_f60bdb() {
ivec2 res = ivec2(0);
res = ivec2(uvec2(textureSize(v_arg_0)));
}
void tint_symbol_2(vec4 tint_symbol) {
tint_symbol_1 = tint_symbol;
}
void vertex_main_1() {
textureDimensions_f60bdb();
tint_symbol_2(vec4(0.0f));
}
vertex_main_out vertex_main_inner() {
vertex_main_1();
return vertex_main_out(tint_symbol_1);
}
void main() {
vec4 v = vertex_main_inner().tint_symbol_1_1;
gl_Position = vec4(v.x, -(v.y), ((2.0f * v.z) - v.w), v.w);
gl_PointSize = 1.0f;
}
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
uniform highp sampler2DMS f_arg_0;
void textureDimensions_f60bdb() {
ivec2 res = ivec2(0);
res = ivec2(uvec2(textureSize(f_arg_0)));
}
void fragment_main_1() {
textureDimensions_f60bdb();
}
void main() {
fragment_main_1();
}
//
// compute_main
//
#version 310 es
uniform highp sampler2DMS arg_0;
void textureDimensions_f60bdb() {
ivec2 res = ivec2(0);
res = ivec2(uvec2(textureSize(arg_0)));
}
void compute_main_1() {
textureDimensions_f60bdb();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main_1();
}