#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_outputs { | |
float4 tint_symbol_1 [[color(0)]]; | |
}; | |
void const_decls() { | |
} | |
float4 tint_symbol_inner() { | |
return float4(0.0f); | |
} | |
fragment tint_symbol_outputs tint_symbol() { | |
return tint_symbol_outputs{.tint_symbol_1=tint_symbol_inner()}; | |
} |