blob: d312c5475595ec1b25e14c9872ea33ad873d6cd4 [file]
#include <metal_stdlib>
using namespace metal;
struct In {
float4 pos;
float4 uv;
float4 fbf;
};
struct f_inputs {
float4 In_uv [[user(locn0)]];
float4 In_fbf [[color(0)]];
};
void g(float a, float b, float c) {
}
void f_inner(In in) {
(g(in.pos.x, in.uv.x, in.fbf.y));
}
fragment void f(float4 In_pos [[position]], f_inputs inputs [[stage_in]]) {
(f_inner(In{.pos=In_pos, .uv=inputs.In_uv, .fbf=inputs.In_fbf}));
}