| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "common/Assert.h" |
| #include "dawn_wire/server/Server.h" |
| |
| namespace dawn_wire { namespace server { |
| |
| bool Server::DoQueueSignal(WGPUQueue cSelf, WGPUFence cFence, uint64_t signalValue) { |
| if (cFence == nullptr) { |
| return false; |
| } |
| mProcs.queueSignal(cSelf, cFence, signalValue); |
| |
| ObjectId fenceId = FenceObjectIdTable().Get(cFence); |
| ASSERT(fenceId != 0); |
| auto* fence = FenceObjects().Get(fenceId); |
| ASSERT(fence != nullptr); |
| |
| auto userdata = MakeUserdata<FenceCompletionUserdata>(); |
| userdata->fence = ObjectHandle{fenceId, fence->generation}; |
| userdata->value = signalValue; |
| |
| mProcs.fenceOnCompletion( |
| cFence, signalValue, |
| ForwardToServer<decltype(&Server::OnFenceCompletedValueUpdated)>::Func< |
| &Server::OnFenceCompletedValueUpdated>(), |
| userdata.release()); |
| return true; |
| } |
| |
| void Server::OnQueueWorkDone(WGPUQueueWorkDoneStatus status, QueueWorkDoneUserdata* data) { |
| ReturnQueueWorkDoneCallbackCmd cmd; |
| cmd.queue = data->queue; |
| cmd.requestSerial = data->requestSerial; |
| cmd.status = status; |
| |
| SerializeCommand(cmd); |
| } |
| |
| bool Server::DoQueueOnSubmittedWorkDone(ObjectId queueId, |
| uint64_t signalValue, |
| uint64_t requestSerial) { |
| auto* queue = QueueObjects().Get(queueId); |
| if (queue == nullptr) { |
| return false; |
| } |
| |
| auto userdata = MakeUserdata<QueueWorkDoneUserdata>(); |
| userdata->queue = ObjectHandle{queueId, queue->generation}; |
| userdata->requestSerial = requestSerial; |
| |
| mProcs.queueOnSubmittedWorkDone( |
| queue->handle, signalValue, |
| ForwardToServer<decltype(&Server::OnQueueWorkDone)>::Func<&Server::OnQueueWorkDone>(), |
| userdata.release()); |
| return true; |
| } |
| |
| bool Server::DoQueueWriteBufferInternal(ObjectId queueId, |
| ObjectId bufferId, |
| uint64_t bufferOffset, |
| const uint8_t* data, |
| uint64_t size) { |
| // The null object isn't valid as `self` or `buffer` so we can combine the check with the |
| // check that the ID is valid. |
| auto* queue = QueueObjects().Get(queueId); |
| auto* buffer = BufferObjects().Get(bufferId); |
| if (queue == nullptr || buffer == nullptr) { |
| return false; |
| } |
| |
| if (size > std::numeric_limits<size_t>::max()) { |
| auto* device = DeviceObjects().Get(queue->deviceInfo->self.id); |
| if (device == nullptr) { |
| return false; |
| } |
| return DoDeviceInjectError(reinterpret_cast<WGPUDevice>(device), |
| WGPUErrorType_OutOfMemory, |
| "Data size too large for write texture."); |
| } |
| |
| mProcs.queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, data, |
| static_cast<size_t>(size)); |
| return true; |
| } |
| |
| bool Server::DoQueueWriteTextureInternal(ObjectId queueId, |
| const WGPUImageCopyTexture* destination, |
| const uint8_t* data, |
| uint64_t dataSize, |
| const WGPUTextureDataLayout* dataLayout, |
| const WGPUExtent3D* writeSize) { |
| // The null object isn't valid as `self` so we can combine the check with the |
| // check that the ID is valid. |
| auto* queue = QueueObjects().Get(queueId); |
| if (queue == nullptr) { |
| return false; |
| } |
| |
| if (dataSize > std::numeric_limits<size_t>::max()) { |
| auto* device = DeviceObjects().Get(queue->deviceInfo->self.id); |
| if (device == nullptr) { |
| return false; |
| } |
| return DoDeviceInjectError(reinterpret_cast<WGPUDevice>(device), |
| WGPUErrorType_OutOfMemory, |
| "Data size too large for write texture."); |
| } |
| |
| mProcs.queueWriteTexture(queue->handle, destination, data, static_cast<size_t>(dataSize), |
| dataLayout, writeSize); |
| return true; |
| } |
| |
| }} // namespace dawn_wire::server |