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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "common/Assert.h"
#include "dawn_wire/server/Server.h"
namespace dawn_wire { namespace server {
bool Server::DoQueueSignal(WGPUQueue cSelf, WGPUFence cFence, uint64_t signalValue) {
if (cFence == nullptr) {
return false;
}
mProcs.queueSignal(cSelf, cFence, signalValue);
ObjectId fenceId = FenceObjectIdTable().Get(cFence);
ASSERT(fenceId != 0);
auto* fence = FenceObjects().Get(fenceId);
ASSERT(fence != nullptr);
auto userdata = MakeUserdata<FenceCompletionUserdata>();
userdata->fence = ObjectHandle{fenceId, fence->generation};
userdata->value = signalValue;
mProcs.fenceOnCompletion(
cFence, signalValue,
ForwardToServer<decltype(&Server::OnFenceCompletedValueUpdated)>::Func<
&Server::OnFenceCompletedValueUpdated>(),
userdata.release());
return true;
}
void Server::OnQueueWorkDone(WGPUQueueWorkDoneStatus status, QueueWorkDoneUserdata* data) {
ReturnQueueWorkDoneCallbackCmd cmd;
cmd.queue = data->queue;
cmd.requestSerial = data->requestSerial;
cmd.status = status;
SerializeCommand(cmd);
}
bool Server::DoQueueOnSubmittedWorkDone(ObjectId queueId,
uint64_t signalValue,
uint64_t requestSerial) {
auto* queue = QueueObjects().Get(queueId);
if (queue == nullptr) {
return false;
}
auto userdata = MakeUserdata<QueueWorkDoneUserdata>();
userdata->queue = ObjectHandle{queueId, queue->generation};
userdata->requestSerial = requestSerial;
mProcs.queueOnSubmittedWorkDone(
queue->handle, signalValue,
ForwardToServer<decltype(&Server::OnQueueWorkDone)>::Func<&Server::OnQueueWorkDone>(),
userdata.release());
return true;
}
bool Server::DoQueueWriteBufferInternal(ObjectId queueId,
ObjectId bufferId,
uint64_t bufferOffset,
const uint8_t* data,
uint64_t size) {
// The null object isn't valid as `self` or `buffer` so we can combine the check with the
// check that the ID is valid.
auto* queue = QueueObjects().Get(queueId);
auto* buffer = BufferObjects().Get(bufferId);
if (queue == nullptr || buffer == nullptr) {
return false;
}
if (size > std::numeric_limits<size_t>::max()) {
auto* device = DeviceObjects().Get(queue->deviceInfo->self.id);
if (device == nullptr) {
return false;
}
return DoDeviceInjectError(reinterpret_cast<WGPUDevice>(device),
WGPUErrorType_OutOfMemory,
"Data size too large for write texture.");
}
mProcs.queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, data,
static_cast<size_t>(size));
return true;
}
bool Server::DoQueueWriteTextureInternal(ObjectId queueId,
const WGPUImageCopyTexture* destination,
const uint8_t* data,
uint64_t dataSize,
const WGPUTextureDataLayout* dataLayout,
const WGPUExtent3D* writeSize) {
// The null object isn't valid as `self` so we can combine the check with the
// check that the ID is valid.
auto* queue = QueueObjects().Get(queueId);
if (queue == nullptr) {
return false;
}
if (dataSize > std::numeric_limits<size_t>::max()) {
auto* device = DeviceObjects().Get(queue->deviceInfo->self.id);
if (device == nullptr) {
return false;
}
return DoDeviceInjectError(reinterpret_cast<WGPUDevice>(device),
WGPUErrorType_OutOfMemory,
"Data size too large for write texture.");
}
mProcs.queueWriteTexture(queue->handle, destination, data, static_cast<size_t>(dataSize),
dataLayout, writeSize);
return true;
}
}} // namespace dawn_wire::server