| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <gmock/gmock.h> |
| #include "tests/DawnTest.h" |
| |
| using namespace testing; |
| |
| class MockMapCallback { |
| public: |
| MOCK_METHOD(void, Call, (WGPUBufferMapAsyncStatus status, void* userdata)); |
| }; |
| |
| static std::unique_ptr<MockMapCallback> mockMapCallback; |
| static void ToMockMapCallback(WGPUBufferMapAsyncStatus status, void* userdata) { |
| EXPECT_EQ(status, WGPUBufferMapAsyncStatus_Success); |
| mockMapCallback->Call(status, userdata); |
| } |
| |
| class MockFenceOnCompletionCallback { |
| public: |
| MOCK_METHOD(void, Call, (WGPUFenceCompletionStatus status, void* userdata)); |
| }; |
| |
| static std::unique_ptr<MockFenceOnCompletionCallback> mockFenceOnCompletionCallback; |
| static void ToMockFenceOnCompletion(WGPUFenceCompletionStatus status, void* userdata) { |
| EXPECT_EQ(status, WGPUFenceCompletionStatus_Success); |
| mockFenceOnCompletionCallback->Call(status, userdata); |
| } |
| |
| class MockQueueWorkDoneCallback { |
| public: |
| MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata)); |
| }; |
| |
| static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback; |
| static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) { |
| mockQueueWorkDoneCallback->Call(status, userdata); |
| } |
| |
| class QueueTimelineTests : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| |
| mockMapCallback = std::make_unique<MockMapCallback>(); |
| mockFenceOnCompletionCallback = std::make_unique<MockFenceOnCompletionCallback>(); |
| mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>(); |
| |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = 4; |
| descriptor.usage = wgpu::BufferUsage::MapRead; |
| mMapReadBuffer = device.CreateBuffer(&descriptor); |
| } |
| |
| void TearDown() override { |
| mockMapCallback = nullptr; |
| mockFenceOnCompletionCallback = nullptr; |
| mockQueueWorkDoneCallback = nullptr; |
| DawnTest::TearDown(); |
| } |
| |
| wgpu::Buffer mMapReadBuffer; |
| }; |
| |
| // Test that mMapReadBuffer.MapAsync callback happens before fence.OnCompletion callback |
| // when queue.Signal is called after mMapReadBuffer.MapAsync. The callback order should |
| // happen in the order the functions are called. |
| TEST_P(QueueTimelineTests, MapReadSignalOnComplete) { |
| testing::InSequence sequence; |
| EXPECT_CALL(*mockMapCallback, Call(WGPUBufferMapAsyncStatus_Success, this)).Times(1); |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this)) |
| .Times(1); |
| |
| mMapReadBuffer.MapAsync(wgpu::MapMode::Read, 0, 0, ToMockMapCallback, this); |
| |
| wgpu::Fence fence; |
| EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence()); |
| |
| queue.Signal(fence, 1); |
| fence.OnCompletion(1u, ToMockFenceOnCompletion, this); |
| |
| WaitForAllOperations(); |
| mMapReadBuffer.Unmap(); |
| } |
| |
| // Test that mMapReadBuffer.MapAsync callback happens before queue.OnWorkDone callback |
| // when queue.OnSubmittedWorkDone is called after mMapReadBuffer.MapAsync. The callback order should |
| // happen in the order the functions are called. |
| TEST_P(QueueTimelineTests, MapRead_OnWorkDone) { |
| testing::InSequence sequence; |
| EXPECT_CALL(*mockMapCallback, Call(WGPUBufferMapAsyncStatus_Success, this)).Times(1); |
| EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1); |
| |
| mMapReadBuffer.MapAsync(wgpu::MapMode::Read, 0, 0, ToMockMapCallback, this); |
| |
| queue.OnSubmittedWorkDone(0u, ToMockQueueWorkDone, this); |
| |
| WaitForAllOperations(); |
| mMapReadBuffer.Unmap(); |
| } |
| |
| // Test that fence.OnCompletion callback happens before mMapReadBuffer.MapAsync callback when |
| // queue.OnSubmittedWorkDone is called before mMapReadBuffer.MapAsync. The callback order should |
| // happen in the order the functions are called. |
| TEST_P(QueueTimelineTests, SignalMapReadOnComplete) { |
| testing::InSequence sequence; |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this)) |
| .Times(1); |
| EXPECT_CALL(*mockMapCallback, Call(WGPUBufferMapAsyncStatus_Success, this)).Times(1); |
| |
| wgpu::Fence fence; |
| EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence()); |
| queue.Signal(fence, 2); |
| |
| mMapReadBuffer.MapAsync(wgpu::MapMode::Read, 0, 0, ToMockMapCallback, this); |
| |
| fence.OnCompletion(2u, ToMockFenceOnCompletion, this); |
| WaitForAllOperations(); |
| mMapReadBuffer.Unmap(); |
| } |
| |
| // Test that queue.OnWorkDone callback happens before mMapReadBuffer.MapAsync callback when |
| // queue.Signal is called before mMapReadBuffer.MapAsync. The callback order should |
| // happen in the order the functions are called. |
| TEST_P(QueueTimelineTests, OnWorkDone_MapRead) { |
| testing::InSequence sequence; |
| EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1); |
| EXPECT_CALL(*mockMapCallback, Call(WGPUBufferMapAsyncStatus_Success, this)).Times(1); |
| |
| queue.OnSubmittedWorkDone(0u, ToMockQueueWorkDone, this); |
| |
| mMapReadBuffer.MapAsync(wgpu::MapMode::Read, 0, 0, ToMockMapCallback, this); |
| |
| WaitForAllOperations(); |
| mMapReadBuffer.Unmap(); |
| } |
| |
| // Test that fence.OnCompletion callback happens before mMapReadBuffer.MapAsync callback when |
| // queue.Signal is called before mMapReadBuffer.MapAsync. The callback order should |
| // happen in the order the functions are called |
| TEST_P(QueueTimelineTests, SignalOnCompleteMapRead) { |
| testing::InSequence sequence; |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this)) |
| .Times(1); |
| EXPECT_CALL(*mockMapCallback, Call(WGPUBufferMapAsyncStatus_Success, this)).Times(1); |
| |
| wgpu::Fence fence; |
| EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence()); |
| queue.Signal(fence, 2); |
| |
| fence.OnCompletion(2u, ToMockFenceOnCompletion, this); |
| |
| mMapReadBuffer.MapAsync(wgpu::MapMode::Read, 0, 0, ToMockMapCallback, this); |
| |
| WaitForAllOperations(); |
| mMapReadBuffer.Unmap(); |
| } |
| |
| // Test a complicated case with many signals surrounding a buffer mapping. |
| TEST_P(QueueTimelineTests, SurroundWithFenceSignals) { |
| testing::InSequence sequence; |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 0)) |
| .Times(1); |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 2)) |
| .Times(1); |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 3)) |
| .Times(1); |
| EXPECT_CALL(*mockMapCallback, Call(WGPUBufferMapAsyncStatus_Success, this)).Times(1); |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 5)) |
| .Times(1); |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 6)) |
| .Times(1); |
| EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 8)) |
| .Times(1); |
| |
| wgpu::Fence fence; |
| EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence()); |
| queue.Signal(fence, 2); |
| queue.Signal(fence, 4); |
| |
| fence.OnCompletion(1u, ToMockFenceOnCompletion, this + 0); |
| fence.OnCompletion(2u, ToMockFenceOnCompletion, this + 2); |
| |
| mMapReadBuffer.MapAsync(wgpu::MapMode::Read, 0, 0, ToMockMapCallback, this); |
| queue.Signal(fence, 6); |
| fence.OnCompletion(3u, ToMockFenceOnCompletion, this + 3); |
| fence.OnCompletion(5u, ToMockFenceOnCompletion, this + 5); |
| fence.OnCompletion(6u, ToMockFenceOnCompletion, this + 6); |
| |
| queue.Signal(fence, 8); |
| fence.OnCompletion(8u, ToMockFenceOnCompletion, this + 8); |
| |
| WaitForAllOperations(); |
| mMapReadBuffer.Unmap(); |
| } |
| |
| DAWN_INSTANTIATE_TEST(QueueTimelineTests, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |