blob: 98a8a1144f194d66b6cc85595f946ec0ff7fff5a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void distance_83911f() {
float res = 0.0f;
}
float4 vertex_main_inner() {
distance_83911f();
return float4(0.0f);
}
fragment void fragment_main() {
distance_83911f();
}
kernel void compute_main() {
distance_83911f();
}
vertex vertex_main_outputs vertex_main() {
return vertex_main_outputs{.tint_symbol=vertex_main_inner()};
}