#include <metal_stdlib> | |
using namespace metal; | |
struct frexp_result_vec2_f32 { | |
float2 fract; | |
int2 exp; | |
}; | |
void frexp_6fb3ad() { | |
frexp_result_vec2_f32 res = frexp_result_vec2_f32{.fract=float2(0.5f), .exp=int2(1)}; | |
} | |
struct tint_symbol { | |
float4 value [[position]]; | |
}; | |
float4 vertex_main_inner() { | |
frexp_6fb3ad(); | |
return float4(0.0f); | |
} | |
vertex tint_symbol vertex_main() { | |
float4 const inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
fragment void fragment_main() { | |
frexp_6fb3ad(); | |
return; | |
} | |
kernel void compute_main() { | |
frexp_6fb3ad(); | |
return; | |
} | |