| #extension GL_AMD_gpu_shader_half_float : require |
| struct frexp_result_vec3_f16 { |
| frexp_result_vec3_f16 res = frexp_result_vec3_f16(f16vec3(0.5hf), ivec3(1)); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| #extension GL_AMD_gpu_shader_half_float : require |
| struct frexp_result_vec3_f16 { |
| frexp_result_vec3_f16 res = frexp_result_vec3_f16(f16vec3(0.5hf), ivec3(1)); |
| #extension GL_AMD_gpu_shader_half_float : require |
| struct frexp_result_vec3_f16 { |
| frexp_result_vec3_f16 res = frexp_result_vec3_f16(f16vec3(0.5hf), ivec3(1)); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |