| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| bvec2 arg_0 = bvec2(true); |
| prevent_dce.inner = ((res == false) ? 1 : 0); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| bvec2 arg_0 = bvec2(true); |
| prevent_dce.inner = ((res == false) ? 1 : 0); |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| bvec2 arg_0 = bvec2(true); |
| prevent_dce.inner = ((res == false) ? 1 : 0); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |