| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| bvec3 arg_0 = bvec3(true); |
| bvec3 arg_1 = bvec3(true); |
| bvec3 res = (arg_2 ? arg_1 : arg_0); |
| prevent_dce.inner = (all(equal(res, bvec3(false))) ? 1 : 0); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| bvec3 arg_0 = bvec3(true); |
| bvec3 arg_1 = bvec3(true); |
| bvec3 res = (arg_2 ? arg_1 : arg_0); |
| prevent_dce.inner = (all(equal(res, bvec3(false))) ? 1 : 0); |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| bvec3 arg_0 = bvec3(true); |
| bvec3 arg_1 = bvec3(true); |
| bvec3 res = (arg_2 ? arg_1 : arg_0); |
| prevent_dce.inner = (all(equal(res, bvec3(false))) ? 1 : 0); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |