| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root |
| %arg_0:ptr<handle, texture_2d<f32>, read> = var @binding_point(1, 0) |
| %arg_1:ptr<handle, sampler, read> = var @binding_point(1, 1) |
| %prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0) |
| } |
| |
| %textureSampleBaseClampToEdge_9ca02c = func():void { |
| $B2: { |
| %arg_2:ptr<function, vec2<f32>, read_write> = var, vec2<f32>(1.0f) |
| %6:texture_2d<f32> = load %arg_0 |
| %7:texture_2d<f32> = let %6 |
| %8:sampler = load %arg_1 |
| %9:sampler = let %8 |
| %10:vec2<f32> = load %arg_2 |
| %11:vec2<f32> = let %10 |
| %12:vec2<u32> = textureDimensions %7 |
| %13:vec2<f32> = convert %12 |
| %14:vec2<f32> = div vec2<f32>(0.5f), %13 |
| %15:vec2<f32> = let %14 |
| %16:vec2<f32> = sub vec2<f32>(1.0f), %15 |
| %17:vec2<f32> = clamp %11, %15, %16 |
| %18:vec4<f32> = textureSampleLevel %7, %9, %17, 0.0f |
| %res:ptr<function, vec4<f32>, read_write> = var, %18 |
| %20:vec4<f32> = load %res |
| store %prevent_dce, %20 |
| ret |
| } |
| } |
| %vertex_main = @vertex func():vec4<f32> [@position] { |
| $B3: { |
| %22:void = call %textureSampleBaseClampToEdge_9ca02c |
| ret vec4<f32>(0.0f) |
| } |
| } |
| %fragment_main = @fragment func():void { |
| $B4: { |
| %24:void = call %textureSampleBaseClampToEdge_9ca02c |
| ret |
| } |
| } |
| %compute_main = @compute @workgroup_size(1, 1, 1) func():void { |
| $B5: { |
| %26:void = call %textureSampleBaseClampToEdge_9ca02c |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |