blob: d3c8c2f016b97cbef1777adad545499e8af83033 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%arg_0:ptr<handle, texture_2d<f32>, read> = var @binding_point(1, 0)
%arg_1:ptr<handle, sampler, read> = var @binding_point(1, 1)
%prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0)
}
%textureSampleBaseClampToEdge_9ca02c = func():void {
$B2: {
%arg_2:ptr<function, vec2<f32>, read_write> = var, vec2<f32>(1.0f)
%6:texture_2d<f32> = load %arg_0
%7:texture_2d<f32> = let %6
%8:sampler = load %arg_1
%9:sampler = let %8
%10:vec2<f32> = load %arg_2
%11:vec2<f32> = let %10
%12:vec2<u32> = textureDimensions %7
%13:vec2<f32> = convert %12
%14:vec2<f32> = div vec2<f32>(0.5f), %13
%15:vec2<f32> = let %14
%16:vec2<f32> = sub vec2<f32>(1.0f), %15
%17:vec2<f32> = clamp %11, %15, %16
%18:vec4<f32> = textureSampleLevel %7, %9, %17, 0.0f
%res:ptr<function, vec4<f32>, read_write> = var, %18
%20:vec4<f32> = load %res
store %prevent_dce, %20
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%22:void = call %textureSampleBaseClampToEdge_9ca02c
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%24:void = call %textureSampleBaseClampToEdge_9ca02c
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%26:void = call %textureSampleBaseClampToEdge_9ca02c
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************