| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "common/Constants.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| #include <cmath> |
| #include <sstream> |
| |
| class RenderPipelineValidationTest : public ValidationTest { |
| protected: |
| void SetUp() override { |
| ValidationTest::SetUp(); |
| |
| vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| void main() { |
| gl_Position = vec4(0.0, 0.0, 0.0, 1.0); |
| })"); |
| |
| fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( |
| #version 450 |
| layout(location = 0) out vec4 fragColor; |
| void main() { |
| fragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| })"); |
| } |
| |
| wgpu::ShaderModule vsModule; |
| wgpu::ShaderModule fsModule; |
| }; |
| |
| // Test cases where creation should succeed |
| TEST_F(RenderPipelineValidationTest, CreationSuccess) { |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| { |
| // Vertex input should be optional |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.vertexState = nullptr; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| { |
| // Rasterization state should be optional |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.rasterizationState = nullptr; |
| device.CreateRenderPipeline(&descriptor); |
| } |
| } |
| |
| // Tests that depth bias parameters must not be NaN. |
| TEST_F(RenderPipelineValidationTest, DepthBiasParameterNotBeNaN) { |
| // Control case, depth bias parameters in ComboRenderPipeline default to 0 which is finite |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| // Infinite depth bias clamp is valid |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.cRasterizationState.depthBiasClamp = INFINITY; |
| device.CreateRenderPipeline(&descriptor); |
| } |
| // NAN depth bias clamp is invalid |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.cRasterizationState.depthBiasClamp = NAN; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Infinite depth bias slope is valid |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.cRasterizationState.depthBiasSlopeScale = INFINITY; |
| device.CreateRenderPipeline(&descriptor); |
| } |
| // NAN depth bias slope is invalid |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.cRasterizationState.depthBiasSlopeScale = NAN; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that at least one color state is required. |
| TEST_F(RenderPipelineValidationTest, ColorStateRequired) { |
| { |
| // This one succeeds because attachment 0 is the color attachment |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.colorStateCount = 1; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| { // Fail because lack of color states (and depth/stencil state) |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.colorStateCount = 0; |
| |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that the color formats must be renderable. |
| TEST_F(RenderPipelineValidationTest, NonRenderableFormat) { |
| { |
| // Succeeds because RGBA8Unorm is renderable |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| { |
| // Fails because RG11B10Float is non-renderable |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.cColorStates[0].format = wgpu::TextureFormat::RG11B10Float; |
| |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that the format of the color state descriptor must match the output of the fragment shader. |
| TEST_F(RenderPipelineValidationTest, FragmentOutputFormatCompatibility) { |
| constexpr uint32_t kNumTextureFormatBaseType = 3u; |
| std::array<const char*, kNumTextureFormatBaseType> kVecPreFix = {{"", "i", "u"}}; |
| std::array<wgpu::TextureFormat, kNumTextureFormatBaseType> kColorFormats = { |
| {wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureFormat::RGBA8Sint, |
| wgpu::TextureFormat::RGBA8Uint}}; |
| |
| for (size_t i = 0; i < kNumTextureFormatBaseType; ++i) { |
| for (size_t j = 0; j < kNumTextureFormatBaseType; ++j) { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cColorStates[0].format = kColorFormats[j]; |
| |
| std::ostringstream stream; |
| stream << R"( |
| #version 450 |
| layout(location = 0) out )" |
| << kVecPreFix[i] << R"(vec4 fragColor; |
| void main() { |
| })"; |
| descriptor.cFragmentStage.module = utils::CreateShaderModule( |
| device, utils::SingleShaderStage::Fragment, stream.str().c_str()); |
| |
| if (i == j) { |
| device.CreateRenderPipeline(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| } |
| } |
| |
| /// Tests that the sample count of the render pipeline must be valid. |
| TEST_F(RenderPipelineValidationTest, SampleCount) { |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.sampleCount = 4; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.sampleCount = 3; |
| |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that the sample count of the render pipeline must be equal to the one of every attachments |
| // in the render pass. |
| TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) { |
| constexpr uint32_t kMultisampledCount = 4; |
| constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm; |
| constexpr wgpu::TextureFormat kDepthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8; |
| |
| wgpu::TextureDescriptor baseTextureDescriptor; |
| baseTextureDescriptor.size.width = 4; |
| baseTextureDescriptor.size.height = 4; |
| baseTextureDescriptor.size.depth = 1; |
| baseTextureDescriptor.arrayLayerCount = 1; |
| baseTextureDescriptor.mipLevelCount = 1; |
| baseTextureDescriptor.dimension = wgpu::TextureDimension::e2D; |
| baseTextureDescriptor.usage = wgpu::TextureUsage::OutputAttachment; |
| |
| utils::ComboRenderPipelineDescriptor nonMultisampledPipelineDescriptor(device); |
| nonMultisampledPipelineDescriptor.sampleCount = 1; |
| nonMultisampledPipelineDescriptor.vertexStage.module = vsModule; |
| nonMultisampledPipelineDescriptor.cFragmentStage.module = fsModule; |
| wgpu::RenderPipeline nonMultisampledPipeline = |
| device.CreateRenderPipeline(&nonMultisampledPipelineDescriptor); |
| |
| nonMultisampledPipelineDescriptor.colorStateCount = 0; |
| nonMultisampledPipelineDescriptor.depthStencilState = |
| &nonMultisampledPipelineDescriptor.cDepthStencilState; |
| wgpu::RenderPipeline nonMultisampledPipelineWithDepthStencilOnly = |
| device.CreateRenderPipeline(&nonMultisampledPipelineDescriptor); |
| |
| utils::ComboRenderPipelineDescriptor multisampledPipelineDescriptor(device); |
| multisampledPipelineDescriptor.sampleCount = kMultisampledCount; |
| multisampledPipelineDescriptor.vertexStage.module = vsModule; |
| multisampledPipelineDescriptor.cFragmentStage.module = fsModule; |
| wgpu::RenderPipeline multisampledPipeline = |
| device.CreateRenderPipeline(&multisampledPipelineDescriptor); |
| |
| multisampledPipelineDescriptor.colorStateCount = 0; |
| multisampledPipelineDescriptor.depthStencilState = |
| &multisampledPipelineDescriptor.cDepthStencilState; |
| wgpu::RenderPipeline multisampledPipelineWithDepthStencilOnly = |
| device.CreateRenderPipeline(&multisampledPipelineDescriptor); |
| |
| // It is not allowed to use multisampled render pass and non-multisampled render pipeline. |
| { |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.format = kColorFormat; |
| textureDescriptor.sampleCount = kMultisampledCount; |
| wgpu::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {multisampledColorTexture.CreateView()}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(nonMultisampledPipeline); |
| renderPass.EndPass(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.sampleCount = kMultisampledCount; |
| textureDescriptor.format = kDepthStencilFormat; |
| wgpu::Texture multisampledDepthStencilTexture = |
| device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {}, multisampledDepthStencilTexture.CreateView()); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(nonMultisampledPipelineWithDepthStencilOnly); |
| renderPass.EndPass(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| |
| // It is allowed to use multisampled render pass and multisampled render pipeline. |
| { |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.format = kColorFormat; |
| textureDescriptor.sampleCount = kMultisampledCount; |
| wgpu::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {multisampledColorTexture.CreateView()}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(multisampledPipeline); |
| renderPass.EndPass(); |
| |
| encoder.Finish(); |
| } |
| |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.sampleCount = kMultisampledCount; |
| textureDescriptor.format = kDepthStencilFormat; |
| wgpu::Texture multisampledDepthStencilTexture = |
| device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {}, multisampledDepthStencilTexture.CreateView()); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(multisampledPipelineWithDepthStencilOnly); |
| renderPass.EndPass(); |
| |
| encoder.Finish(); |
| } |
| } |
| |
| // It is not allowed to use non-multisampled render pass and multisampled render pipeline. |
| { |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.format = kColorFormat; |
| textureDescriptor.sampleCount = 1; |
| wgpu::Texture nonMultisampledColorTexture = device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor nonMultisampledRenderPassDescriptor( |
| {nonMultisampledColorTexture.CreateView()}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = |
| encoder.BeginRenderPass(&nonMultisampledRenderPassDescriptor); |
| renderPass.SetPipeline(multisampledPipeline); |
| renderPass.EndPass(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.sampleCount = 1; |
| textureDescriptor.format = kDepthStencilFormat; |
| wgpu::Texture multisampledDepthStencilTexture = |
| device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {}, multisampledDepthStencilTexture.CreateView()); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(multisampledPipelineWithDepthStencilOnly); |
| renderPass.EndPass(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| } |
| |
| // Tests that the texture component type in shader must match the bind group layout. |
| TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) { |
| constexpr uint32_t kNumTextureComponentType = 3u; |
| std::array<const char*, kNumTextureComponentType> kTexturePrefix = {{"", "i", "u"}}; |
| std::array<wgpu::TextureComponentType, kNumTextureComponentType> kTextureComponentTypes = {{ |
| wgpu::TextureComponentType::Float, |
| wgpu::TextureComponentType::Sint, |
| wgpu::TextureComponentType::Uint, |
| }}; |
| |
| for (size_t i = 0; i < kNumTextureComponentType; ++i) { |
| for (size_t j = 0; j < kNumTextureComponentType; ++j) { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| |
| std::ostringstream stream; |
| stream << R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform )" |
| << kTexturePrefix[i] << R"(texture2D tex; |
| void main() { |
| })"; |
| descriptor.cFragmentStage.module = utils::CreateShaderModule( |
| device, utils::SingleShaderStage::Fragment, stream.str().c_str()); |
| |
| wgpu::BindGroupLayout bgl = |
| utils::MakeBindGroupLayout(device, {{0, |
| wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::SampledTexture, |
| false, |
| false, |
| wgpu::TextureViewDimension::e2D, |
| kTextureComponentTypes[j]}}); |
| descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl); |
| |
| if (i == j) { |
| device.CreateRenderPipeline(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| } |
| } |
| |
| // Tests that the texture view dimension in shader must match the bind group layout. |
| TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) { |
| constexpr uint32_t kNumTextureViewDimensions = 6u; |
| std::array<const char*, kNumTextureViewDimensions> kTextureKeywords = {{ |
| "texture1D", |
| "texture2D", |
| "texture2DArray", |
| "textureCube", |
| "textureCubeArray", |
| "texture3D", |
| }}; |
| |
| std::array<wgpu::TextureViewDimension, kNumTextureViewDimensions> kTextureViewDimensions = {{ |
| wgpu::TextureViewDimension::e1D, |
| wgpu::TextureViewDimension::e2D, |
| wgpu::TextureViewDimension::e2DArray, |
| wgpu::TextureViewDimension::Cube, |
| wgpu::TextureViewDimension::CubeArray, |
| wgpu::TextureViewDimension::e3D, |
| }}; |
| |
| for (size_t i = 0; i < kNumTextureViewDimensions; ++i) { |
| for (size_t j = 0; j < kNumTextureViewDimensions; ++j) { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| |
| std::ostringstream stream; |
| stream << R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform )" |
| << kTextureKeywords[i] << R"( tex; |
| void main() { |
| })"; |
| descriptor.cFragmentStage.module = utils::CreateShaderModule( |
| device, utils::SingleShaderStage::Fragment, stream.str().c_str()); |
| |
| wgpu::BindGroupLayout bgl = |
| utils::MakeBindGroupLayout(device, {{0, |
| wgpu::ShaderStage::Fragment, |
| wgpu::BindingType::SampledTexture, |
| false, |
| false, |
| kTextureViewDimensions[j], |
| wgpu::TextureComponentType::Float}}); |
| descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl); |
| |
| if (i == j) { |
| device.CreateRenderPipeline(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| } |
| } |
| |
| // Test that declaring a storage buffer in the vertex shader without setting pipeline layout won't |
| // cause crash. |
| TEST_F(RenderPipelineValidationTest, StorageBufferInVertexShaderNoLayout) { |
| wgpu::ShaderModule vsModuleWithStorageBuffer = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| #define kNumValues 100 |
| layout(std430, set = 0, binding = 0) buffer Dst { uint dst[kNumValues]; }; |
| void main() { |
| uint index = gl_VertexIndex; |
| dst[index] = 0x1234; |
| gl_Position = vec4(1.f, 0.f, 0.f, 1.f); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.layout = nullptr; |
| descriptor.vertexStage.module = vsModuleWithStorageBuffer; |
| descriptor.cFragmentStage.module = fsModule; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |