vulkan: Fix synchronization with acquire swapchain images.

The vkAcquireNextImageKHR method is a read operation in Vulkan which completes
before the semaphore/fence out parameters are signaled. This means that future uses
of the texture must performs a memory barriers that synchronizes with that
semaphore/barrier. Dawn uses the ALL_COMMANDS_BIT stage for the semaphore, however
such a semaphore doesn't synchronize with a subsequent BOTTOM_OF_PIPE or NONE
srcStage vkPipelineBarrier because there are no common stages. Instead we also use
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT for srcStage for presentable images, ensuring
correct ordering.

The kPresentTextureUsage is split in two different usages "Acquire" and
"Release". When acquiring the stage mask is set to ALL_COMMANDS_BIT and
the layout to UNDEFINED (because we will initialize the texture anyway).
When release the stage mask is 0 as noted in the Vulkan spec, but the
layout set to PRESENT_KHR.

Bug: 41497359
Change-Id: I158d3071602ee598e661fca7993865c0881d4f05
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/173463
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
6 files changed
tree: 343d065fe9c4cd9201b3832a8c984defa568de72
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
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  22. BUILD.bazel
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  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.