| // Copyright 2018 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/vulkan/TextureVk.h" |
| |
| #include <utility> |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/Math.h" |
| #include "dawn/native/ChainUtils.h" |
| #include "dawn/native/DynamicUploader.h" |
| #include "dawn/native/EnumMaskIterator.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/VulkanBackend.h" |
| #include "dawn/native/vulkan/BufferVk.h" |
| #include "dawn/native/vulkan/CommandBufferVk.h" |
| #include "dawn/native/vulkan/CommandRecordingContext.h" |
| #include "dawn/native/vulkan/DeviceVk.h" |
| #include "dawn/native/vulkan/FencedDeleter.h" |
| #include "dawn/native/vulkan/PhysicalDeviceVk.h" |
| #include "dawn/native/vulkan/QueueVk.h" |
| #include "dawn/native/vulkan/ResourceHeapVk.h" |
| #include "dawn/native/vulkan/ResourceMemoryAllocatorVk.h" |
| #include "dawn/native/vulkan/UtilsVulkan.h" |
| #include "dawn/native/vulkan/VulkanError.h" |
| |
| namespace dawn::native::vulkan { |
| |
| namespace { |
| // Converts an Dawn texture dimension to a Vulkan image view type. |
| // Contrary to image types, image view types include arrayness and cubemapness |
| VkImageViewType VulkanImageViewType(wgpu::TextureViewDimension dimension) { |
| switch (dimension) { |
| case wgpu::TextureViewDimension::e1D: |
| return VK_IMAGE_VIEW_TYPE_1D; |
| case wgpu::TextureViewDimension::e2D: |
| return VK_IMAGE_VIEW_TYPE_2D; |
| case wgpu::TextureViewDimension::e2DArray: |
| return VK_IMAGE_VIEW_TYPE_2D_ARRAY; |
| case wgpu::TextureViewDimension::Cube: |
| return VK_IMAGE_VIEW_TYPE_CUBE; |
| case wgpu::TextureViewDimension::CubeArray: |
| return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY; |
| case wgpu::TextureViewDimension::e3D: |
| return VK_IMAGE_VIEW_TYPE_3D; |
| |
| case wgpu::TextureViewDimension::Undefined: |
| break; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| // Reserved texture usages to represent mixed read-only/writable depth-stencil texture usages |
| // when combining the planes of depth-stencil textures. They can be combined with other in-pass |
| // readonly usages like wgpu::TextureUsage::TextureBinding. |
| // TODO(dawn:2172): Consider making a bespoke enum instead of hackily extending TextureUsage. |
| constexpr wgpu::TextureUsage kDepthReadOnlyStencilWritableAttachment = |
| kReservedTextureUsage | static_cast<wgpu::TextureUsage>(1 << 30); |
| constexpr wgpu::TextureUsage kDepthWritableStencilReadOnlyAttachment = |
| kReservedTextureUsage | static_cast<wgpu::TextureUsage>(1 << 29); |
| |
| // Merge two usages for depth and stencil into a single combined usage that uses the reserved |
| // texture usages above. This is used to handle combining Aspect::Depth and Aspect::Stencil into a |
| // single Aspect::CombinedDepthStencil. |
| wgpu::TextureUsage MergeDepthStencilUsage(wgpu::TextureUsage depth, wgpu::TextureUsage stencil) { |
| // Aspects that are RenderAttachment cannot be anything else at the same time. This lets us |
| // check if we are in one of the RenderAttachment + (ReadOnlyAttachment|readonly usage) cases |
| // and know only the aspect with the readonly attachment might contain extra usages like |
| // TextureBinding. |
| DAWN_ASSERT(depth == wgpu::TextureUsage::RenderAttachment || |
| IsSubset(depth, ~wgpu::TextureUsage::RenderAttachment)); |
| DAWN_ASSERT(stencil == wgpu::TextureUsage::RenderAttachment || |
| IsSubset(stencil, ~wgpu::TextureUsage::RenderAttachment)); |
| |
| if (depth == wgpu::TextureUsage::RenderAttachment && stencil & kReadOnlyRenderAttachment) { |
| return kDepthWritableStencilReadOnlyAttachment | (stencil & ~kReadOnlyRenderAttachment); |
| } else if (depth & kReadOnlyRenderAttachment && |
| stencil == wgpu::TextureUsage::RenderAttachment) { |
| return kDepthReadOnlyStencilWritableAttachment | (depth & ~kReadOnlyRenderAttachment); |
| } else { |
| // Not one of the reserved usage special cases, we can just combine the aspect's usage the |
| // simple way! |
| return depth | stencil; |
| } |
| } |
| |
| // Computes which vulkan access type could be required for the given Dawn usage. |
| // TODO(crbug.com/dawn/269): We shouldn't need any access usages for srcAccessMask when |
| // the previous usage is readonly because an execution dependency is sufficient. |
| VkAccessFlags VulkanAccessFlags(wgpu::TextureUsage usage, const Format& format) { |
| if (usage & kReservedTextureUsage) { |
| // Handle the special readonly usages for mixed depth-stencil. |
| DAWN_ASSERT(IsSubset(kDepthReadOnlyStencilWritableAttachment, usage) || |
| IsSubset(kDepthWritableStencilReadOnlyAttachment, usage)); |
| |
| // Add any additional access flags for the non-attachment part of the usage. |
| const wgpu::TextureUsage nonAttachmentUsages = |
| usage & |
| ~(kDepthReadOnlyStencilWritableAttachment | kDepthWritableStencilReadOnlyAttachment); |
| return VulkanAccessFlags(nonAttachmentUsages, format) | |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; |
| } |
| |
| VkAccessFlags flags = 0; |
| if (usage & wgpu::TextureUsage::CopySrc) { |
| flags |= VK_ACCESS_TRANSFER_READ_BIT; |
| } |
| if (usage & wgpu::TextureUsage::CopyDst) { |
| flags |= VK_ACCESS_TRANSFER_WRITE_BIT; |
| } |
| if (usage & (wgpu::TextureUsage::TextureBinding | kReadOnlyStorageTexture)) { |
| flags |= VK_ACCESS_SHADER_READ_BIT; |
| } |
| if (usage & kWriteOnlyStorageTexture) { |
| flags |= VK_ACCESS_SHADER_WRITE_BIT; |
| } |
| if (usage & wgpu::TextureUsage::StorageBinding) { |
| flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; |
| } |
| if (usage & wgpu::TextureUsage::RenderAttachment) { |
| if (format.HasDepthOrStencil()) { |
| flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; |
| } else { |
| flags |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; |
| } |
| } |
| if (usage & kReadOnlyRenderAttachment) { |
| flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; |
| } |
| |
| if (usage & kPresentAcquireTextureUsage) { |
| // The present acquire usage is only used internally by the swapchain and is never used in |
| // combination with other usages. |
| DAWN_ASSERT(usage == kPresentAcquireTextureUsage); |
| // The Vulkan spec has the following note: |
| // |
| // When the presentable image will be accessed by some stage S, the recommended idiom |
| // for ensuring correct synchronization is: |
| // |
| // The VkSubmitInfo used to submit the image layout transition for execution includes |
| // vkAcquireNextImageKHR::semaphore in its pWaitSemaphores member, with the |
| // corresponding element of pWaitDstStageMask including S. |
| // |
| // The synchronization command that performs any necessary image layout transition |
| // includes S in both the srcStageMask and dstStageMask. |
| // |
| // There is no mention of an access flag because there is no access flag associated with |
| // the presentation engine, so we leave it to 0. |
| flags |= 0; |
| } |
| if (usage & kPresentReleaseTextureUsage) { |
| // The present release usage is only used internally by the swapchain and is never used in |
| // combination with other usages. |
| DAWN_ASSERT(usage == kPresentReleaseTextureUsage); |
| // The Vulkan spec has the following note: |
| // |
| // When transitioning the image to VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or |
| // VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, there is no need to delay subsequent |
| // processing, or perform any visibility operations (as vkQueuePresentKHR performs |
| // automatic visibility operations). To achieve this, the dstAccessMask member of |
| // the VkImageMemoryBarrier should be set to 0, and the dstStageMask parameter |
| // should be set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT. |
| // |
| // So on the transition to Present we don't need an access flag. The other |
| // direction doesn't matter because swapchain textures always start a new frame |
| // as uninitialized. |
| flags |= 0; |
| } |
| |
| return flags; |
| } |
| |
| // Computes which Vulkan pipeline stage can access a texture in the given Dawn usage |
| VkPipelineStageFlags VulkanPipelineStage(wgpu::TextureUsage usage, |
| wgpu::ShaderStage shaderStage, |
| const Format& format) { |
| if (usage & kReservedTextureUsage) { |
| // Handle the special readonly usages for mixed depth-stencil. |
| DAWN_ASSERT(IsSubset(kDepthReadOnlyStencilWritableAttachment, usage) || |
| IsSubset(kDepthWritableStencilReadOnlyAttachment, usage)); |
| |
| // Convert all the reserved attachment usages into just RenderAttachment. |
| const wgpu::TextureUsage nonAttachmentUsages = |
| usage & |
| ~(kDepthReadOnlyStencilWritableAttachment | kDepthWritableStencilReadOnlyAttachment); |
| return VulkanPipelineStage(nonAttachmentUsages | wgpu::TextureUsage::RenderAttachment, |
| shaderStage, format); |
| } |
| |
| VkPipelineStageFlags flags = 0; |
| |
| if (usage == wgpu::TextureUsage::None) { |
| // This only happens when a texture is initially created (and for srcAccessMask) in |
| // which case there is no need to wait on anything to stop accessing this texture. |
| return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; |
| } |
| if (usage & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) { |
| flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; |
| } |
| if (usage & kShaderTextureUsages) { |
| if (shaderStage & wgpu::ShaderStage::Vertex) { |
| flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT; |
| } |
| if (shaderStage & wgpu::ShaderStage::Fragment) { |
| flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; |
| } |
| if (shaderStage & wgpu::ShaderStage::Compute) { |
| flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; |
| } |
| } |
| if (usage & (wgpu::TextureUsage::RenderAttachment | kReadOnlyRenderAttachment)) { |
| if (format.HasDepthOrStencil()) { |
| flags |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | |
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; |
| } else { |
| flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; |
| } |
| } |
| |
| if (usage & kPresentAcquireTextureUsage) { |
| // The present acquire usage is only used internally by the swapchain and is never used in |
| // combination with other usages. |
| DAWN_ASSERT(usage == kPresentAcquireTextureUsage); |
| // The vkAcquireNextImageKHR method is a read operation in Vulkan which completes |
| // before the semaphore/fence out parameters are signaled. This means that future uses |
| // of the texture must performs a memory barriers that synchronizes with that |
| // semaphore/barrier. Dawn uses the ALL_COMMANDS_BIT stage for the semaphore, however |
| // such a semaphore doesn't synchronize with a subsequent BOTTOM_OF_PIPE or NONE |
| // srcStage vkPipelineBarrier because there are no common stages. Instead we also use |
| // VK_PIPELINE_STAGE_ALL_COMMANDS_BIT for srcStage for presentable images, ensuring |
| // correct ordering. This explains the idiom noted in the Vulkan spec: |
| // |
| // When the presentable image will be accessed by some stage S, the recommended idiom |
| // for ensuring correct synchronization is: |
| // |
| // The VkSubmitInfo used to submit the image layout transition for execution includes |
| // vkAcquireNextImageKHR::semaphore in its pWaitSemaphores member, with the |
| // corresponding element of pWaitDstStageMask including S. |
| // |
| // The synchronization command that performs any necessary image layout transition |
| // includes S in both the srcStageMask and dstStageMask. |
| flags |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
| } |
| if (usage & kPresentReleaseTextureUsage) { |
| // The present release usage is only used internally by the swapchain and is never used in |
| // combination with other usages. |
| DAWN_ASSERT(usage == kPresentReleaseTextureUsage); |
| // The Vulkan spec has the following note: |
| // |
| // When transitioning the image to VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or |
| // VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, there is no need to delay subsequent |
| // processing, or perform any visibility operations (as vkQueuePresentKHR performs |
| // automatic visibility operations). To achieve this, the dstAccessMask member of |
| // the VkImageMemoryBarrier should be set to 0, and the dstStageMask parameter |
| // should be set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT. |
| // |
| // So on the transition to Present we use the "bottom of pipe" stage. The other |
| // direction doesn't matter because swapchain textures always start a new frame |
| // as uninitialized. |
| flags |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; |
| } |
| |
| // A zero value isn't a valid pipeline stage mask |
| DAWN_ASSERT(flags != 0); |
| return flags; |
| } |
| |
| VkImageMemoryBarrier BuildMemoryBarrier(const Texture* texture, |
| wgpu::TextureUsage lastUsage, |
| wgpu::TextureUsage usage, |
| const SubresourceRange& range) { |
| const Format& format = texture->GetFormat(); |
| |
| VkImageMemoryBarrier barrier; |
| barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| barrier.pNext = nullptr; |
| barrier.srcAccessMask = VulkanAccessFlags(lastUsage, format); |
| barrier.dstAccessMask = VulkanAccessFlags(usage, format); |
| barrier.oldLayout = VulkanImageLayout(format, lastUsage); |
| barrier.newLayout = VulkanImageLayout(format, usage); |
| barrier.image = texture->GetHandle(); |
| barrier.subresourceRange.aspectMask = VulkanAspectMask(range.aspects); |
| barrier.subresourceRange.baseMipLevel = range.baseMipLevel; |
| barrier.subresourceRange.levelCount = range.levelCount; |
| barrier.subresourceRange.baseArrayLayer = range.baseArrayLayer; |
| barrier.subresourceRange.layerCount = range.layerCount; |
| |
| barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| return barrier; |
| } |
| |
| void FillVulkanCreateInfoSizesAndType(const Texture& texture, VkImageCreateInfo* info) { |
| const Extent3D& size = texture.GetBaseSize(); |
| |
| info->mipLevels = texture.GetNumMipLevels(); |
| info->samples = VulkanSampleCount(texture.GetSampleCount()); |
| |
| // Fill in the image type, and paper over differences in how the array layer count is |
| // specified between WebGPU and Vulkan. |
| switch (texture.GetDimension()) { |
| case wgpu::TextureDimension::Undefined: |
| DAWN_UNREACHABLE(); |
| |
| case wgpu::TextureDimension::e1D: |
| info->imageType = VK_IMAGE_TYPE_1D; |
| info->extent = {size.width, 1, 1}; |
| info->arrayLayers = 1; |
| break; |
| |
| case wgpu::TextureDimension::e2D: |
| info->imageType = VK_IMAGE_TYPE_2D; |
| info->extent = {size.width, size.height, 1}; |
| info->arrayLayers = size.depthOrArrayLayers; |
| break; |
| |
| case wgpu::TextureDimension::e3D: |
| info->imageType = VK_IMAGE_TYPE_3D; |
| info->extent = {size.width, size.height, size.depthOrArrayLayers}; |
| info->arrayLayers = 1; |
| break; |
| } |
| } |
| |
| Aspect ComputeCombinedAspect(Device* device, const Format& format) { |
| // In early Vulkan versions it is not possible to transition depth and stencil separetely so |
| // textures with Depth|Stencil will be promoted to a single CombinedDepthStencil aspect |
| // internally. |
| if (format.aspects == (Aspect::Depth | Aspect::Stencil)) { |
| return Aspect::CombinedDepthStencil; |
| } |
| // Same thing for Stencil8 if it is emulated with a depth-stencil format and not directly S8. |
| if (format.format == wgpu::TextureFormat::Stencil8 && |
| !device->IsToggleEnabled(Toggle::VulkanUseS8)) { |
| return Aspect::CombinedDepthStencil; |
| } |
| |
| // Some multiplanar images cannot have planes transitioned separately and instead Vulkan |
| // requires that the "Color" aspect be used for barriers, so Plane0|Plane1|Plane2 is promoted to |
| // just Color. The Vulkan spec requires: "If image has a single-plane color format or is not |
| // disjoint, then the aspectMask member of subresourceRange must be VK_IMAGE_ASPECT_COLOR_BIT.". |
| if (format.IsMultiPlanar()) { |
| return Aspect::Color; |
| } |
| |
| // No need to combine aspects. |
| return Aspect::None; |
| } |
| |
| } // namespace |
| |
| #define SIMPLE_FORMAT_MAPPING(X) \ |
| X(wgpu::TextureFormat::R8Unorm, VK_FORMAT_R8_UNORM) \ |
| X(wgpu::TextureFormat::R8Snorm, VK_FORMAT_R8_SNORM) \ |
| X(wgpu::TextureFormat::R8Uint, VK_FORMAT_R8_UINT) \ |
| X(wgpu::TextureFormat::R8Sint, VK_FORMAT_R8_SINT) \ |
| \ |
| X(wgpu::TextureFormat::R16Unorm, VK_FORMAT_R16_UNORM) \ |
| X(wgpu::TextureFormat::R16Snorm, VK_FORMAT_R16_SNORM) \ |
| X(wgpu::TextureFormat::R16Uint, VK_FORMAT_R16_UINT) \ |
| X(wgpu::TextureFormat::R16Sint, VK_FORMAT_R16_SINT) \ |
| X(wgpu::TextureFormat::R16Float, VK_FORMAT_R16_SFLOAT) \ |
| X(wgpu::TextureFormat::RG8Unorm, VK_FORMAT_R8G8_UNORM) \ |
| X(wgpu::TextureFormat::RG8Snorm, VK_FORMAT_R8G8_SNORM) \ |
| X(wgpu::TextureFormat::RG8Uint, VK_FORMAT_R8G8_UINT) \ |
| X(wgpu::TextureFormat::RG8Sint, VK_FORMAT_R8G8_SINT) \ |
| \ |
| X(wgpu::TextureFormat::R32Uint, VK_FORMAT_R32_UINT) \ |
| X(wgpu::TextureFormat::R32Sint, VK_FORMAT_R32_SINT) \ |
| X(wgpu::TextureFormat::R32Float, VK_FORMAT_R32_SFLOAT) \ |
| X(wgpu::TextureFormat::RG16Unorm, VK_FORMAT_R16G16_UNORM) \ |
| X(wgpu::TextureFormat::RG16Snorm, VK_FORMAT_R16G16_SNORM) \ |
| X(wgpu::TextureFormat::RG16Uint, VK_FORMAT_R16G16_UINT) \ |
| X(wgpu::TextureFormat::RG16Sint, VK_FORMAT_R16G16_SINT) \ |
| X(wgpu::TextureFormat::RG16Float, VK_FORMAT_R16G16_SFLOAT) \ |
| X(wgpu::TextureFormat::RGBA8Unorm, VK_FORMAT_R8G8B8A8_UNORM) \ |
| X(wgpu::TextureFormat::RGBA8UnormSrgb, VK_FORMAT_R8G8B8A8_SRGB) \ |
| X(wgpu::TextureFormat::RGBA8Snorm, VK_FORMAT_R8G8B8A8_SNORM) \ |
| X(wgpu::TextureFormat::RGBA8Uint, VK_FORMAT_R8G8B8A8_UINT) \ |
| X(wgpu::TextureFormat::RGBA8Sint, VK_FORMAT_R8G8B8A8_SINT) \ |
| X(wgpu::TextureFormat::BGRA8Unorm, VK_FORMAT_B8G8R8A8_UNORM) \ |
| X(wgpu::TextureFormat::BGRA8UnormSrgb, VK_FORMAT_B8G8R8A8_SRGB) \ |
| X(wgpu::TextureFormat::RGB10A2Uint, VK_FORMAT_A2B10G10R10_UINT_PACK32) \ |
| X(wgpu::TextureFormat::RGB10A2Unorm, VK_FORMAT_A2B10G10R10_UNORM_PACK32) \ |
| X(wgpu::TextureFormat::RG11B10Ufloat, VK_FORMAT_B10G11R11_UFLOAT_PACK32) \ |
| X(wgpu::TextureFormat::RGB9E5Ufloat, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32) \ |
| \ |
| X(wgpu::TextureFormat::RG32Uint, VK_FORMAT_R32G32_UINT) \ |
| X(wgpu::TextureFormat::RG32Sint, VK_FORMAT_R32G32_SINT) \ |
| X(wgpu::TextureFormat::RG32Float, VK_FORMAT_R32G32_SFLOAT) \ |
| X(wgpu::TextureFormat::RGBA16Unorm, VK_FORMAT_R16G16B16A16_UNORM) \ |
| X(wgpu::TextureFormat::RGBA16Snorm, VK_FORMAT_R16G16B16A16_SNORM) \ |
| X(wgpu::TextureFormat::RGBA16Uint, VK_FORMAT_R16G16B16A16_UINT) \ |
| X(wgpu::TextureFormat::RGBA16Sint, VK_FORMAT_R16G16B16A16_SINT) \ |
| X(wgpu::TextureFormat::RGBA16Float, VK_FORMAT_R16G16B16A16_SFLOAT) \ |
| \ |
| X(wgpu::TextureFormat::RGBA32Uint, VK_FORMAT_R32G32B32A32_UINT) \ |
| X(wgpu::TextureFormat::RGBA32Sint, VK_FORMAT_R32G32B32A32_SINT) \ |
| X(wgpu::TextureFormat::RGBA32Float, VK_FORMAT_R32G32B32A32_SFLOAT) \ |
| \ |
| X(wgpu::TextureFormat::Depth16Unorm, VK_FORMAT_D16_UNORM) \ |
| X(wgpu::TextureFormat::Depth32Float, VK_FORMAT_D32_SFLOAT) \ |
| X(wgpu::TextureFormat::Depth32FloatStencil8, VK_FORMAT_D32_SFLOAT_S8_UINT) \ |
| \ |
| X(wgpu::TextureFormat::BC1RGBAUnorm, VK_FORMAT_BC1_RGBA_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::BC1RGBAUnormSrgb, VK_FORMAT_BC1_RGBA_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::BC2RGBAUnorm, VK_FORMAT_BC2_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::BC2RGBAUnormSrgb, VK_FORMAT_BC2_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::BC3RGBAUnorm, VK_FORMAT_BC3_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::BC3RGBAUnormSrgb, VK_FORMAT_BC3_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::BC4RSnorm, VK_FORMAT_BC4_SNORM_BLOCK) \ |
| X(wgpu::TextureFormat::BC4RUnorm, VK_FORMAT_BC4_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::BC5RGSnorm, VK_FORMAT_BC5_SNORM_BLOCK) \ |
| X(wgpu::TextureFormat::BC5RGUnorm, VK_FORMAT_BC5_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::BC6HRGBFloat, VK_FORMAT_BC6H_SFLOAT_BLOCK) \ |
| X(wgpu::TextureFormat::BC6HRGBUfloat, VK_FORMAT_BC6H_UFLOAT_BLOCK) \ |
| X(wgpu::TextureFormat::BC7RGBAUnorm, VK_FORMAT_BC7_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::BC7RGBAUnormSrgb, VK_FORMAT_BC7_SRGB_BLOCK) \ |
| \ |
| X(wgpu::TextureFormat::ETC2RGB8Unorm, VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ETC2RGB8UnormSrgb, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ETC2RGB8A1Unorm, VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ETC2RGB8A1UnormSrgb, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ETC2RGBA8Unorm, VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ETC2RGBA8UnormSrgb, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::EACR11Unorm, VK_FORMAT_EAC_R11_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::EACR11Snorm, VK_FORMAT_EAC_R11_SNORM_BLOCK) \ |
| X(wgpu::TextureFormat::EACRG11Unorm, VK_FORMAT_EAC_R11G11_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::EACRG11Snorm, VK_FORMAT_EAC_R11G11_SNORM_BLOCK) \ |
| \ |
| X(wgpu::TextureFormat::ASTC4x4Unorm, VK_FORMAT_ASTC_4x4_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC4x4UnormSrgb, VK_FORMAT_ASTC_4x4_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC5x4Unorm, VK_FORMAT_ASTC_5x4_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC5x4UnormSrgb, VK_FORMAT_ASTC_5x4_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC5x5Unorm, VK_FORMAT_ASTC_5x5_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC5x5UnormSrgb, VK_FORMAT_ASTC_5x5_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC6x5Unorm, VK_FORMAT_ASTC_6x5_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC6x5UnormSrgb, VK_FORMAT_ASTC_6x5_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC6x6Unorm, VK_FORMAT_ASTC_6x6_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC6x6UnormSrgb, VK_FORMAT_ASTC_6x6_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC8x5Unorm, VK_FORMAT_ASTC_8x5_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC8x5UnormSrgb, VK_FORMAT_ASTC_8x5_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC8x6Unorm, VK_FORMAT_ASTC_8x6_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC8x6UnormSrgb, VK_FORMAT_ASTC_8x6_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC8x8Unorm, VK_FORMAT_ASTC_8x8_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC8x8UnormSrgb, VK_FORMAT_ASTC_8x8_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC10x5Unorm, VK_FORMAT_ASTC_10x5_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC10x5UnormSrgb, VK_FORMAT_ASTC_10x5_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC10x6Unorm, VK_FORMAT_ASTC_10x6_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC10x6UnormSrgb, VK_FORMAT_ASTC_10x6_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC10x8Unorm, VK_FORMAT_ASTC_10x8_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC10x8UnormSrgb, VK_FORMAT_ASTC_10x8_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC10x10Unorm, VK_FORMAT_ASTC_10x10_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC10x10UnormSrgb, VK_FORMAT_ASTC_10x10_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC12x10Unorm, VK_FORMAT_ASTC_12x10_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC12x10UnormSrgb, VK_FORMAT_ASTC_12x10_SRGB_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC12x12Unorm, VK_FORMAT_ASTC_12x12_UNORM_BLOCK) \ |
| X(wgpu::TextureFormat::ASTC12x12UnormSrgb, VK_FORMAT_ASTC_12x12_SRGB_BLOCK) \ |
| \ |
| X(wgpu::TextureFormat::R8BG8Biplanar420Unorm, VK_FORMAT_G8_B8R8_2PLANE_420_UNORM) \ |
| X(wgpu::TextureFormat::R10X6BG10X6Biplanar420Unorm, \ |
| VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16) |
| |
| // Converts Dawn texture format to Vulkan formats. |
| VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format) { |
| switch (format) { |
| #define X(wgpuFormat, vkFormat) \ |
| case wgpuFormat: \ |
| return vkFormat; |
| SIMPLE_FORMAT_MAPPING(X) |
| #undef X |
| case wgpu::TextureFormat::Depth24PlusStencil8: |
| // Depth24PlusStencil8 maps to either of these two formats because only requires |
| // that one of the two be present. The VulkanUseD32S8 toggle combines the wish of |
| // the environment, default to using D32S8, and availability information so we know |
| // that the format is available. |
| if (device->IsToggleEnabled(Toggle::VulkanUseD32S8)) { |
| return VK_FORMAT_D32_SFLOAT_S8_UINT; |
| } else { |
| return VK_FORMAT_D24_UNORM_S8_UINT; |
| } |
| |
| case wgpu::TextureFormat::Depth24Plus: |
| return VK_FORMAT_D32_SFLOAT; |
| |
| case wgpu::TextureFormat::Stencil8: |
| // Try to use the stencil8 format if possible, otherwise use whatever format we can |
| // use that contains a stencil8 component. |
| if (device->IsToggleEnabled(Toggle::VulkanUseS8)) { |
| return VK_FORMAT_S8_UINT; |
| } else { |
| return VulkanImageFormat(device, wgpu::TextureFormat::Depth24PlusStencil8); |
| } |
| |
| // R8BG8A8Triplanar420Unorm format is only supported on macOS. |
| case wgpu::TextureFormat::R8BG8A8Triplanar420Unorm: |
| case wgpu::TextureFormat::Undefined: |
| break; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| ResultOrError<wgpu::TextureFormat> FormatFromVkFormat(const Device* device, VkFormat vkFormat) { |
| switch (vkFormat) { |
| #define X(wgpuFormat, vkFormat) \ |
| case vkFormat: \ |
| return wgpuFormat; |
| SIMPLE_FORMAT_MAPPING(X) |
| #undef X |
| case VK_FORMAT_S8_UINT: |
| if (device->IsToggleEnabled(Toggle::VulkanUseS8)) { |
| return wgpu::TextureFormat::Stencil8; |
| } |
| break; |
| |
| case VK_FORMAT_D24_UNORM_S8_UINT: |
| if (!device->IsToggleEnabled(Toggle::VulkanUseD32S8)) { |
| return wgpu::TextureFormat::Depth24PlusStencil8; |
| } |
| break; |
| default: |
| break; |
| } |
| return DAWN_VALIDATION_ERROR("Unsupported VkFormat %x", vkFormat); |
| } |
| |
| #undef SIMPLE_FORMAT_MAPPING |
| |
| // Converts the Dawn usage flags to Vulkan usage flags. Also needs the format to choose |
| // between color and depth attachment usages. |
| VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format) { |
| VkImageUsageFlags flags = 0; |
| |
| if (usage & wgpu::TextureUsage::CopySrc) { |
| flags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT; |
| } |
| if (usage & wgpu::TextureUsage::CopyDst) { |
| flags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| } |
| if (usage & wgpu::TextureUsage::TextureBinding) { |
| flags |= VK_IMAGE_USAGE_SAMPLED_BIT; |
| // If the sampled texture is a depth/stencil texture, its image layout will be set |
| // to DEPTH_STENCIL_READ_ONLY_OPTIMAL in order to support readonly depth/stencil |
| // attachment. That layout requires DEPTH_STENCIL_ATTACHMENT_BIT image usage. |
| if (format.HasDepthOrStencil() && format.isRenderable) { |
| flags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; |
| } |
| } |
| if (usage & wgpu::TextureUsage::StorageBinding) { |
| flags |= VK_IMAGE_USAGE_STORAGE_BIT; |
| } |
| if (usage & wgpu::TextureUsage::RenderAttachment) { |
| if (format.HasDepthOrStencil()) { |
| flags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; |
| } else { |
| flags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; |
| } |
| } |
| |
| // Choosing Vulkan image usages should not know about kReadOnlyRenderAttachment because that's |
| // a property of when the image is used, not of the creation. |
| DAWN_ASSERT(!(usage & kReadOnlyRenderAttachment)); |
| |
| return flags; |
| } |
| |
| // Chooses which Vulkan image layout should be used for the given Dawn usage. Note that this |
| // layout must match the layout given to various Vulkan operations as well as the layout given |
| // to descriptor set writes. |
| VkImageLayout VulkanImageLayout(const Format& format, wgpu::TextureUsage usage) { |
| if (usage == wgpu::TextureUsage::None) { |
| return VK_IMAGE_LAYOUT_UNDEFINED; |
| } |
| |
| if (!wgpu::HasZeroOrOneBits(usage)) { |
| // sampled | (some sort of readonly depth-stencil aspect) is the only possible multi-bit |
| // usage, if more appear we will need additional special-casing. |
| DAWN_ASSERT(IsSubset( |
| usage, wgpu::TextureUsage::TextureBinding | kDepthReadOnlyStencilWritableAttachment | |
| kDepthWritableStencilReadOnlyAttachment | kReadOnlyRenderAttachment)); |
| |
| if (IsSubset(kDepthReadOnlyStencilWritableAttachment, usage)) { |
| return VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL; |
| } else if (IsSubset(kDepthWritableStencilReadOnlyAttachment, usage)) { |
| return VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL; |
| } else { |
| DAWN_ASSERT( |
| IsSubset(usage, kReadOnlyRenderAttachment | wgpu::TextureUsage::TextureBinding)); |
| return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL; |
| } |
| } |
| |
| // Usage has a single bit so we can switch on its value directly. |
| switch (usage) { |
| case wgpu::TextureUsage::CopyDst: |
| return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; |
| |
| // The layout returned here is the one that will be used at bindgroup creation time. |
| case wgpu::TextureUsage::TextureBinding: |
| // The sampled image can be used as a readonly depth/stencil attachment at the same |
| // time if it is a depth/stencil renderable format, so the image layout need to be |
| // VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL. |
| if (format.HasDepthOrStencil() && format.isRenderable) { |
| return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL; |
| } |
| return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |
| |
| // Vulkan texture copy functions require the image to be in _one_ known layout. |
| // Depending on whether parts of the texture have been transitioned to only CopySrc |
| // or a combination with something else, the texture could be in a combination of |
| // GENERAL and TRANSFER_SRC_OPTIMAL. This would be a problem, so we make CopySrc use |
| // GENERAL. |
| // TODO(crbug.com/dawn/851): We no longer need to transition resources all at |
| // once and can instead track subresources so we should lift this limitation. |
| case wgpu::TextureUsage::CopySrc: |
| // Read-only and write-only storage textures must use general layout because load |
| // and store operations on storage images can only be done on the images in |
| // VK_IMAGE_LAYOUT_GENERAL layout. |
| case wgpu::TextureUsage::StorageBinding: |
| case kReadOnlyStorageTexture: |
| case kWriteOnlyStorageTexture: |
| return VK_IMAGE_LAYOUT_GENERAL; |
| |
| case wgpu::TextureUsage::RenderAttachment: |
| if (format.HasDepthOrStencil()) { |
| return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; |
| } else { |
| return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
| } |
| |
| case kReadOnlyRenderAttachment: |
| return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL; |
| |
| case kPresentReleaseTextureUsage: |
| return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; |
| case kPresentAcquireTextureUsage: |
| // We always consider images being acquired from the swapchain as uninitialized, |
| // so we can use the UNDEFINED Vulkan image layout. |
| return VK_IMAGE_LAYOUT_UNDEFINED; |
| |
| case wgpu::TextureUsage::TransientAttachment: |
| // Will be covered by RenderAttachment above, as specification of |
| // TransientAttachment requires that RenderAttachment also be |
| // specified. |
| DAWN_UNREACHABLE(); |
| break; |
| |
| case wgpu::TextureUsage::StorageAttachment: |
| // TODO(dawn:1704): Support PLS on Vulkan. |
| DAWN_UNREACHABLE(); |
| |
| case wgpu::TextureUsage::None: |
| break; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| VkImageLayout VulkanImageLayoutForDepthStencilAttachment(const Format& format, |
| bool depthReadOnly, |
| bool stencilReadOnly) { |
| wgpu::TextureUsage depth = wgpu::TextureUsage::None; |
| if (format.HasDepth()) { |
| depth = depthReadOnly ? kReadOnlyRenderAttachment : wgpu::TextureUsage::RenderAttachment; |
| } |
| |
| wgpu::TextureUsage stencil = wgpu::TextureUsage::None; |
| if (format.HasStencil()) { |
| stencil = |
| stencilReadOnly ? kReadOnlyRenderAttachment : wgpu::TextureUsage::RenderAttachment; |
| } |
| |
| return VulkanImageLayout(format, MergeDepthStencilUsage(depth, stencil)); |
| } |
| |
| VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount) { |
| switch (sampleCount) { |
| case 1: |
| return VK_SAMPLE_COUNT_1_BIT; |
| case 4: |
| return VK_SAMPLE_COUNT_4_BIT; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase*, |
| const UnpackedPtr<TextureDescriptor>& descriptor) { |
| DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D, |
| "Texture dimension (%s) is not %s.", descriptor->dimension, |
| wgpu::TextureDimension::e2D); |
| |
| DAWN_INVALID_IF(descriptor->mipLevelCount != 1, "Mip level count (%u) is not 1.", |
| descriptor->mipLevelCount); |
| |
| DAWN_INVALID_IF(descriptor->size.depthOrArrayLayers != 1, "Array layer count (%u) is not 1.", |
| descriptor->size.depthOrArrayLayers); |
| |
| DAWN_INVALID_IF(descriptor->sampleCount != 1, "Sample count (%u) is not 1.", |
| descriptor->sampleCount); |
| |
| return {}; |
| } |
| |
| bool IsSampleCountSupported(const dawn::native::vulkan::Device* device, |
| const VkImageCreateInfo& imageCreateInfo) { |
| DAWN_ASSERT(device); |
| |
| VkPhysicalDevice vkPhysicalDevice = |
| ToBackend(device->GetPhysicalDevice())->GetVkPhysicalDevice(); |
| VkImageFormatProperties properties; |
| if (device->fn.GetPhysicalDeviceImageFormatProperties( |
| vkPhysicalDevice, imageCreateInfo.format, imageCreateInfo.imageType, |
| imageCreateInfo.tiling, imageCreateInfo.usage, imageCreateInfo.flags, |
| &properties) != VK_SUCCESS) { |
| DAWN_UNREACHABLE(); |
| } |
| |
| return properties.sampleCounts & imageCreateInfo.samples; |
| } |
| |
| // static |
| ResultOrError<Ref<Texture>> Texture::Create(Device* device, |
| const UnpackedPtr<TextureDescriptor>& descriptor, |
| VkImageUsageFlags extraUsages) { |
| Ref<Texture> texture = AcquireRef(new Texture(device, descriptor)); |
| DAWN_TRY(texture->InitializeAsInternalTexture(extraUsages)); |
| return std::move(texture); |
| } |
| |
| // static |
| ResultOrError<Ref<Texture>> Texture::CreateFromExternal( |
| Device* device, |
| const ExternalImageDescriptorVk* descriptor, |
| const UnpackedPtr<TextureDescriptor>& textureDescriptor, |
| external_memory::Service* externalMemoryService) { |
| Ref<Texture> texture = AcquireRef(new Texture(device, textureDescriptor)); |
| DAWN_TRY(texture->InitializeFromExternal(descriptor, externalMemoryService)); |
| return texture; |
| } |
| |
| // static |
| ResultOrError<Ref<Texture>> Texture::CreateFromSharedTextureMemory( |
| SharedTextureMemory* memory, |
| const UnpackedPtr<TextureDescriptor>& textureDescriptor) { |
| Ref<Texture> texture = |
| AcquireRef(new Texture(ToBackend(memory->GetDevice()), textureDescriptor)); |
| texture->mSharedTextureMemoryContents = memory->GetContents(); |
| texture->mSharedTextureMemoryObjects = {memory->GetVkImage(), memory->GetVkDeviceMemory()}; |
| texture->mHandle = texture->mSharedTextureMemoryObjects.vkImage->Get(); |
| texture->mExternalAllocation = texture->mSharedTextureMemoryObjects.vkDeviceMemory->Get(); |
| texture->mExportQueueFamilyIndex = memory->GetQueueFamilyIndex(); |
| return texture; |
| } |
| |
| // static |
| Ref<Texture> Texture::CreateForSwapChain(Device* device, |
| const UnpackedPtr<TextureDescriptor>& descriptor, |
| VkImage nativeImage) { |
| Ref<Texture> texture = AcquireRef(new Texture(device, descriptor)); |
| texture->InitializeForSwapChain(nativeImage); |
| return texture; |
| } |
| |
| Texture::Texture(Device* device, const UnpackedPtr<TextureDescriptor>& descriptor) |
| : TextureBase(device, descriptor), |
| mCombinedAspect(ComputeCombinedAspect(device, GetFormat())), |
| // A usage of none will make sure the texture is transitioned before its first use as |
| // required by the Vulkan spec. |
| mSubresourceLastSyncInfos( |
| mCombinedAspect != Aspect::None ? mCombinedAspect : GetFormat().aspects, |
| GetArrayLayers(), |
| GetNumMipLevels(), |
| TextureSyncInfo{wgpu::TextureUsage::None, wgpu::ShaderStage::None}) {} |
| |
| MaybeError Texture::InitializeAsInternalTexture(VkImageUsageFlags extraUsages) { |
| Device* device = ToBackend(GetDevice()); |
| |
| // If this triggers, it means it's time to add tests and implement support for readonly |
| // depth-stencil attachments that are also used as readonly storage bindings in the pass. |
| // Have fun! :) |
| DAWN_ASSERT( |
| !(GetFormat().HasDepthOrStencil() && (GetUsage() & wgpu::TextureUsage::StorageBinding))); |
| |
| // Create the Vulkan image "container". We don't need to check that the format supports the |
| // combination of sample, usage etc. because validation should have been done in the Dawn |
| // frontend already based on the minimum supported formats in the Vulkan spec |
| VkImageCreateInfo createInfo = {}; |
| FillVulkanCreateInfoSizesAndType(*this, &createInfo); |
| |
| PNextChainBuilder createInfoChain(&createInfo); |
| |
| createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| createInfo.format = VulkanImageFormat(device, GetFormat().format); |
| createInfo.tiling = VK_IMAGE_TILING_OPTIMAL; |
| createInfo.usage = VulkanImageUsage(GetInternalUsage(), GetFormat()) | extraUsages; |
| createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| createInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; |
| |
| VkImageFormatListCreateInfo imageFormatListInfo = {}; |
| std::vector<VkFormat> viewFormats; |
| bool requiresViewFormatsList = GetViewFormats().any(); |
| // As current SPIR-V SPEC doesn't support 'bgra8' as a valid image format, to support the |
| // STORAGE usage of BGRA8Unorm we have to create an RGBA8Unorm image view on the BGRA8Unorm |
| // storage texture and polyfill it as RGBA8Unorm in Tint. See http://crbug.com/dawn/1641 for |
| // more details. |
| if (createInfo.format == VK_FORMAT_B8G8R8A8_UNORM && |
| createInfo.usage & VK_IMAGE_USAGE_STORAGE_BIT) { |
| viewFormats.push_back(VK_FORMAT_R8G8B8A8_UNORM); |
| requiresViewFormatsList = true; |
| } |
| if (GetFormat().IsMultiPlanar() || requiresViewFormatsList) { |
| // Multi-planar image needs to have VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT in order to be able |
| // to create per-plane view. See |
| // https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkImageCreateFlagBits.html |
| // |
| // Note: we cannot include R8 & RG8 in the viewFormats list of |
| // G8_B8R8_2PLANE_420_UNORM. The Vulkan validation layer will disallow that. |
| createInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT; |
| } |
| |
| // Add the view format list only when the usage does not have storage. Otherwise, the VVL will |
| // say creation of the texture is invalid. |
| // See https://github.com/gpuweb/gpuweb/issues/4426. |
| if (requiresViewFormatsList && device->GetDeviceInfo().HasExt(DeviceExt::ImageFormatList) && |
| !(createInfo.usage & VK_IMAGE_USAGE_STORAGE_BIT)) { |
| createInfoChain.Add(&imageFormatListInfo, VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO); |
| viewFormats.push_back(VulkanImageFormat(device, GetFormat().format)); |
| for (FormatIndex i : IterateBitSet(GetViewFormats())) { |
| const Format& viewFormat = device->GetValidInternalFormat(i); |
| viewFormats.push_back(VulkanImageFormat(device, viewFormat.format)); |
| } |
| |
| imageFormatListInfo.viewFormatCount = viewFormats.size(); |
| imageFormatListInfo.pViewFormats = viewFormats.data(); |
| } |
| |
| DAWN_ASSERT(IsSampleCountSupported(device, createInfo)); |
| |
| if (GetArrayLayers() >= 6 && GetBaseSize().width == GetBaseSize().height) { |
| createInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; |
| } |
| |
| if (createInfo.imageType == VK_IMAGE_TYPE_3D && |
| createInfo.usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) { |
| createInfo.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT; |
| } |
| |
| // We always set VK_IMAGE_USAGE_TRANSFER_DST_BIT unconditionally beause the Vulkan images |
| // that are used in vkCmdClearColorImage() must have been created with this flag, which is |
| // also required for the implementation of robust resource initialization. |
| createInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| |
| DAWN_TRY(CheckVkOOMThenSuccess( |
| device->fn.CreateImage(device->GetVkDevice(), &createInfo, nullptr, &*mHandle), |
| "CreateImage")); |
| mOwnsHandle = true; |
| |
| // Create the image memory and associate it with the container |
| VkMemoryRequirements requirements; |
| device->fn.GetImageMemoryRequirements(device->GetVkDevice(), mHandle, &requirements); |
| |
| bool forceDisableSubAllocation = |
| (device->IsToggleEnabled( |
| Toggle::DisableSubAllocationFor2DTextureWithCopyDstOrRenderAttachment)) && |
| GetDimension() == wgpu::TextureDimension::e2D && |
| (GetInternalUsage() & (wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment)); |
| auto memoryKind = (GetInternalUsage() & wgpu::TextureUsage::TransientAttachment) |
| ? MemoryKind::LazilyAllocated |
| : MemoryKind::Opaque; |
| DAWN_TRY_ASSIGN(mMemoryAllocation, device->GetResourceMemoryAllocator()->Allocate( |
| requirements, memoryKind, forceDisableSubAllocation)); |
| |
| DAWN_TRY(CheckVkSuccess( |
| device->fn.BindImageMemory(device->GetVkDevice(), mHandle, |
| ToBackend(mMemoryAllocation.GetResourceHeap())->GetMemory(), |
| mMemoryAllocation.GetOffset()), |
| "BindImageMemory")); |
| |
| // crbug.com/1361662 |
| // This works around an Intel Gen12 mesa bug due to CCS ambiguates stomping on each other. |
| // https://gitlab.freedesktop.org/mesa/mesa/-/issues/7301#note_1826367 |
| if (device->IsToggleEnabled(Toggle::VulkanClearGen12TextureWithCCSAmbiguateOnCreation)) { |
| auto format = GetFormat().format; |
| bool textureIsBuggy = |
| format == wgpu::TextureFormat::R8Unorm || format == wgpu::TextureFormat::R8Snorm || |
| format == wgpu::TextureFormat::R8Uint || format == wgpu::TextureFormat::R8Sint || |
| // These are flaky. |
| format == wgpu::TextureFormat::RG16Sint || format == wgpu::TextureFormat::RGBA16Sint || |
| format == wgpu::TextureFormat::RGBA32Float; |
| textureIsBuggy &= GetNumMipLevels() > 1; |
| textureIsBuggy &= GetDimension() == wgpu::TextureDimension::e2D; |
| textureIsBuggy &= IsPowerOfTwo(GetBaseSize().width) && IsPowerOfTwo(GetBaseSize().height); |
| if (textureIsBuggy) { |
| DAWN_TRY(ClearTexture(ToBackend(GetDevice()->GetQueue())->GetPendingRecordingContext(), |
| GetAllSubresources(), TextureBase::ClearValue::Zero)); |
| } |
| } |
| |
| if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) { |
| DAWN_TRY(ClearTexture(ToBackend(GetDevice()->GetQueue())->GetPendingRecordingContext(), |
| GetAllSubresources(), TextureBase::ClearValue::NonZero)); |
| } |
| |
| SetLabelImpl(); |
| |
| return {}; |
| } |
| |
| // Internally managed, but imported from external handle |
| MaybeError Texture::InitializeFromExternal(const ExternalImageDescriptorVk* descriptor, |
| external_memory::Service* externalMemoryService) { |
| Device* device = ToBackend(GetDevice()); |
| VkFormat format = VulkanImageFormat(device, GetFormat().format); |
| VkImageUsageFlags usage = VulkanImageUsage(GetInternalUsage(), GetFormat()); |
| |
| bool supportsDisjoint; |
| DAWN_INVALID_IF( |
| !externalMemoryService->SupportsCreateImage(descriptor, format, usage, &supportsDisjoint), |
| "Creating an image from external memory is not supported."); |
| // The creation of mSubresourceLastUsage assumes that multi-planar are always disjoint and sets |
| // the combined aspect without checking for disjoint support. |
| // TODO(dawn:1548): Support multi-planar images with the DISJOINT feature and potentially allow |
| // acting on planes individually? Always using Color is valid even for disjoint images. |
| DAWN_UNUSED(supportsDisjoint); |
| DAWN_ASSERT(!GetFormat().IsMultiPlanar() || mCombinedAspect == Aspect::Color); |
| |
| mExternalState = ExternalState::PendingAcquire; |
| mExportQueueFamilyIndex = externalMemoryService->GetQueueFamilyIndex(descriptor->GetType()); |
| |
| mPendingAcquireOldLayout = descriptor->releasedOldLayout; |
| mPendingAcquireNewLayout = descriptor->releasedNewLayout; |
| |
| VkImageCreateInfo baseCreateInfo = {}; |
| FillVulkanCreateInfoSizesAndType(*this, &baseCreateInfo); |
| |
| PNextChainBuilder createInfoChain(&baseCreateInfo); |
| |
| baseCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| baseCreateInfo.format = format; |
| baseCreateInfo.usage = usage; |
| baseCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| baseCreateInfo.queueFamilyIndexCount = 0; |
| baseCreateInfo.pQueueFamilyIndices = nullptr; |
| |
| // We always set VK_IMAGE_USAGE_TRANSFER_DST_BIT unconditionally beause the Vulkan images |
| // that are used in vkCmdClearColorImage() must have been created with this flag, which is |
| // also required for the implementation of robust resource initialization. |
| baseCreateInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| |
| VkImageFormatListCreateInfo imageFormatListInfo = {}; |
| std::vector<VkFormat> viewFormats; |
| if (GetViewFormats().any()) { |
| baseCreateInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT; |
| if (device->GetDeviceInfo().HasExt(DeviceExt::ImageFormatList)) { |
| createInfoChain.Add(&imageFormatListInfo, |
| VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO); |
| for (FormatIndex i : IterateBitSet(GetViewFormats())) { |
| const Format& viewFormat = device->GetValidInternalFormat(i); |
| viewFormats.push_back(VulkanImageFormat(device, viewFormat.format)); |
| } |
| |
| imageFormatListInfo.viewFormatCount = viewFormats.size(); |
| imageFormatListInfo.pViewFormats = viewFormats.data(); |
| } |
| } |
| |
| DAWN_TRY_ASSIGN(mHandle, externalMemoryService->CreateImage(descriptor, baseCreateInfo)); |
| mOwnsHandle = true; |
| |
| SetLabelHelper("Dawn_ExternalTexture"); |
| |
| return {}; |
| } |
| |
| void Texture::InitializeForSwapChain(VkImage nativeImage) { |
| mHandle = nativeImage; |
| mSubresourceLastSyncInfos.Fill({kPresentAcquireTextureUsage, wgpu::ShaderStage::None}); |
| SetLabelHelper("Dawn_SwapChainTexture"); |
| } |
| |
| MaybeError Texture::BindExternalMemory(const ExternalImageDescriptorVk* descriptor, |
| VkDeviceMemory externalMemoryAllocation, |
| std::vector<VkSemaphore> waitSemaphores) { |
| Device* device = ToBackend(GetDevice()); |
| DAWN_TRY(CheckVkSuccess( |
| device->fn.BindImageMemory(device->GetVkDevice(), mHandle, externalMemoryAllocation, 0), |
| "BindImageMemory (external)")); |
| |
| // Don't clear imported texture if already initialized |
| if (descriptor->isInitialized) { |
| SetIsSubresourceContentInitialized(true, GetAllSubresources()); |
| } |
| |
| // Success, acquire all the external objects. |
| mExternalAllocation = externalMemoryAllocation; |
| mWaitRequirements = std::move(waitSemaphores); |
| return {}; |
| } |
| |
| void Texture::TransitionEagerlyForExport(CommandRecordingContext* recordingContext) { |
| mExternalState = ExternalState::EagerlyTransitioned; |
| |
| // Get any usage, ideally the last one to do nothing |
| DAWN_ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1); |
| const SubresourceRange range = {GetDisjointVulkanAspects(), {0, 1}, {0, 1}}; |
| const TextureSyncInfo syncInfo = mSubresourceLastSyncInfos.Get(range.aspects, 0, 0); |
| |
| std::vector<VkImageMemoryBarrier> barriers; |
| VkPipelineStageFlags srcStages = 0; |
| VkPipelineStageFlags dstStages = 0; |
| |
| // Same usage as last. |
| TransitionUsageAndGetResourceBarrier(syncInfo.usage, syncInfo.shaderStages, range, &barriers, |
| &srcStages, &dstStages); |
| |
| DAWN_ASSERT(barriers.size() == 1); |
| VkImageMemoryBarrier& barrier = barriers[0]; |
| // The barrier must be paired with another barrier that will specify the dst access mask on the |
| // importing queue. |
| barrier.dstAccessMask = 0; |
| |
| if (mDesiredExportLayout != VK_IMAGE_LAYOUT_UNDEFINED) { |
| barrier.newLayout = mDesiredExportLayout; |
| } |
| |
| Device* device = ToBackend(GetDevice()); |
| barrier.srcQueueFamilyIndex = device->GetGraphicsQueueFamily(); |
| barrier.dstQueueFamilyIndex = mExportQueueFamilyIndex; |
| |
| // We don't know when the importing queue will need the texture, so pass |
| // VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT to ensure the barrier happens-before any usage in the |
| // importing queue. |
| dstStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; |
| |
| device->fn.CmdPipelineBarrier(recordingContext->commandBuffer, srcStages, dstStages, 0, 0, |
| nullptr, 0, nullptr, 1, &barrier); |
| } |
| |
| std::vector<VkSemaphore> Texture::AcquireWaitRequirements() { |
| return std::move(mWaitRequirements); |
| } |
| |
| void Texture::SetPendingAcquire(VkImageLayout pendingAcquireOldLayout, |
| VkImageLayout pendingAcquireNewLayout) { |
| DAWN_ASSERT(GetSharedTextureMemoryContents() != nullptr); |
| mExternalState = ExternalState::PendingAcquire; |
| mLastExternalState = ExternalState::PendingAcquire; |
| |
| mPendingAcquireOldLayout = pendingAcquireOldLayout; |
| mPendingAcquireNewLayout = pendingAcquireNewLayout; |
| } |
| |
| MaybeError Texture::EndAccess(ExternalSemaphoreHandle* handle, |
| VkImageLayout* releasedOldLayout, |
| VkImageLayout* releasedNewLayout) { |
| // Release the texture |
| mExternalState = ExternalState::Released; |
| |
| DAWN_ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1); |
| wgpu::TextureUsage usage = |
| mSubresourceLastSyncInfos.Get(GetDisjointVulkanAspects(), 0, 0).usage; |
| |
| // Compute the layouts for the queue transition for export. desiredLayout == UNDEFINED is a tag |
| // value used to export with whatever the current layout is. However queue transitioning to the |
| // UNDEFINED layout is disallowed so we handle the case where currentLayout is UNDEFINED by |
| // promoting to GENERAL. |
| VkImageLayout currentLayout = VulkanImageLayout(GetFormat(), usage); |
| VkImageLayout targetLayout; |
| if (currentLayout != VK_IMAGE_LAYOUT_UNDEFINED) { |
| targetLayout = currentLayout; |
| } else { |
| targetLayout = VK_IMAGE_LAYOUT_GENERAL; |
| } |
| |
| // We have to manually trigger a transition if the texture hasn't been actually used or if we |
| // need a layout transition. |
| // TODO(dawn:1509): Avoid the empty submit. |
| if (mExternalSemaphoreHandle == kNullExternalSemaphoreHandle || targetLayout != currentLayout) { |
| mDesiredExportLayout = targetLayout; |
| |
| Queue* queue = ToBackend(GetDevice()->GetQueue()); |
| CommandRecordingContext* recordingContext = queue->GetPendingRecordingContext(); |
| recordingContext->externalTexturesForEagerTransition.insert(this); |
| DAWN_TRY(queue->SubmitPendingCommands()); |
| |
| currentLayout = targetLayout; |
| } |
| DAWN_ASSERT(mExternalSemaphoreHandle != kNullExternalSemaphoreHandle); |
| |
| // Write out the layouts and signal semaphore |
| *releasedOldLayout = currentLayout; |
| *releasedNewLayout = targetLayout; |
| *handle = mExternalSemaphoreHandle; |
| mExternalSemaphoreHandle = kNullExternalSemaphoreHandle; |
| return {}; |
| } |
| |
| MaybeError Texture::ExportExternalTexture(VkImageLayout desiredLayout, |
| ExternalSemaphoreHandle* handle, |
| VkImageLayout* releasedOldLayout, |
| VkImageLayout* releasedNewLayout) { |
| DAWN_INVALID_IF(mExternalState == ExternalState::Released, |
| "Can't export a signal semaphore from signaled texture %s.", this); |
| |
| DAWN_INVALID_IF(mExternalAllocation == VK_NULL_HANDLE, |
| "Can't export a signal semaphore from destroyed or non-external texture %s.", |
| this); |
| |
| DAWN_INVALID_IF(desiredLayout != VK_IMAGE_LAYOUT_UNDEFINED, |
| "desiredLayout (%d) was not VK_IMAGE_LAYOUT_UNDEFINED", desiredLayout); |
| |
| DAWN_TRY(EndAccess(handle, releasedOldLayout, releasedNewLayout)); |
| |
| // Destroy the texture so it can't be used again |
| Destroy(); |
| return {}; |
| } |
| |
| Texture::~Texture() { |
| if (mExternalSemaphoreHandle != kNullExternalSemaphoreHandle) { |
| ToBackend(GetDevice()) |
| ->GetExternalSemaphoreService() |
| ->CloseHandle(mExternalSemaphoreHandle); |
| } |
| mExternalSemaphoreHandle = kNullExternalSemaphoreHandle; |
| } |
| |
| void Texture::SetLabelHelper(const char* prefix) { |
| SetDebugName(ToBackend(GetDevice()), mHandle, prefix, GetLabel()); |
| } |
| |
| void Texture::SetLabelImpl() { |
| SetLabelHelper("Dawn_InternalTexture"); |
| } |
| |
| void Texture::DestroyImpl() { |
| // TODO(crbug.com/dawn/831): DestroyImpl is called from two places. |
| // - It may be called if the texture is explicitly destroyed with APIDestroy. |
| // This case is NOT thread-safe and needs proper synchronization with other |
| // simultaneous uses of the texture. |
| // - It may be called when the last ref to the texture is dropped and the texture |
| // is implicitly destroyed. This case is thread-safe because there are no |
| // other threads using the texture since there are no other live refs. |
| Device* device = ToBackend(GetDevice()); |
| |
| if (mOwnsHandle) { |
| device->GetFencedDeleter()->DeleteWhenUnused(mHandle); |
| } |
| |
| // For textures created from a VkImage, the allocation is kInvalid so the Device knows |
| // to skip the deallocation of the (absence of) VkDeviceMemory. |
| device->GetResourceMemoryAllocator()->Deallocate(&mMemoryAllocation); |
| |
| if (mExternalAllocation != VK_NULL_HANDLE && GetSharedTextureMemoryContents() == nullptr) { |
| device->GetFencedDeleter()->DeleteWhenUnused(mExternalAllocation); |
| } |
| |
| mHandle = VK_NULL_HANDLE; |
| mExternalAllocation = VK_NULL_HANDLE; |
| mSharedTextureMemoryObjects = {}; |
| |
| // For Vulkan, we currently run the base destruction code after the internal changes because |
| // of the dependency on the texture state which the base code overwrites too early. |
| TextureBase::DestroyImpl(); |
| } |
| |
| VkImage Texture::GetHandle() const { |
| return mHandle; |
| } |
| |
| void Texture::TweakTransitionForExternalUsage(CommandRecordingContext* recordingContext, |
| std::vector<VkImageMemoryBarrier>* barriers, |
| size_t transitionBarrierStart) { |
| DAWN_ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1); |
| |
| // transitionBarrierStart specify the index where barriers for current transition start in |
| // the vector. barriers->size() - transitionBarrierStart is the number of barriers that we |
| // have already added into the vector during current transition. |
| DAWN_ASSERT(barriers->size() - transitionBarrierStart <= 1); |
| |
| if (mExternalState == ExternalState::PendingAcquire || |
| mExternalState == ExternalState::EagerlyTransitioned) { |
| recordingContext->externalTexturesForEagerTransition.insert(this); |
| if (barriers->size() == transitionBarrierStart) { |
| barriers->push_back(BuildMemoryBarrier( |
| this, wgpu::TextureUsage::None, wgpu::TextureUsage::None, |
| SubresourceRange::SingleMipAndLayer(0, 0, GetDisjointVulkanAspects()))); |
| } |
| |
| VkImageMemoryBarrier* barrier = &(*barriers)[transitionBarrierStart]; |
| // Transfer texture from external queue to graphics queue |
| barrier->srcQueueFamilyIndex = mExportQueueFamilyIndex; |
| barrier->dstQueueFamilyIndex = ToBackend(GetDevice())->GetGraphicsQueueFamily(); |
| |
| // srcAccessMask means nothing when importing. Queue transfers require a barrier on |
| // both the importing and exporting queues. The exporting queue should have specified |
| // this. |
| barrier->srcAccessMask = 0; |
| |
| // Save the desired layout. We may need to transition through an intermediate |
| // |mPendingAcquireLayout| first. |
| VkImageLayout desiredLayout = barrier->newLayout; |
| |
| if (mExternalState == ExternalState::PendingAcquire) { |
| bool isInitialized = IsSubresourceContentInitialized(GetAllSubresources()); |
| |
| // We don't care about the pending old layout if the texture is uninitialized. The |
| // driver is free to discard it. Also it is invalid to transition to layout UNDEFINED or |
| // PREINITIALIZED. If the embedder provided no new layout, or we don't care about the |
| // previous contents, we can skip the layout transition. |
| // https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkImageMemoryBarrier-newLayout-01198 |
| if (!isInitialized || mPendingAcquireNewLayout == VK_IMAGE_LAYOUT_UNDEFINED || |
| mPendingAcquireNewLayout == VK_IMAGE_LAYOUT_PREINITIALIZED) { |
| barrier->oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; |
| barrier->newLayout = desiredLayout; |
| } else { |
| barrier->oldLayout = mPendingAcquireOldLayout; |
| barrier->newLayout = mPendingAcquireNewLayout; |
| } |
| } else { |
| // In case of ExternalState::EagerlyTransitioned, the layouts of the texture's queue |
| // release were always same. So we exactly match that here for the queue acquire. |
| // The spec text: |
| // If the transfer is via an image memory barrier, and an image layout transition is |
| // desired, then the values of oldLayout and newLayout in the release operation's memory |
| // barrier must be equal to values of oldLayout and newLayout in the acquire operation's |
| // memory barrier. |
| barrier->newLayout = barrier->oldLayout; |
| } |
| |
| // If these are unequal, we need an another barrier to transition the layout. |
| if (barrier->newLayout != desiredLayout) { |
| VkImageMemoryBarrier layoutBarrier; |
| layoutBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| layoutBarrier.pNext = nullptr; |
| layoutBarrier.image = GetHandle(); |
| layoutBarrier.subresourceRange = barrier->subresourceRange; |
| |
| // Transition from the acquired new layout to the desired layout. |
| layoutBarrier.oldLayout = barrier->newLayout; |
| layoutBarrier.newLayout = desiredLayout; |
| |
| layoutBarrier.srcAccessMask = 0; |
| layoutBarrier.dstAccessMask = barrier->dstAccessMask; |
| layoutBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| layoutBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| |
| barriers->push_back(layoutBarrier); |
| } |
| |
| mExternalState = ExternalState::Acquired; |
| } |
| |
| mLastExternalState = mExternalState; |
| } |
| |
| bool Texture::CanReuseWithoutBarrier(wgpu::TextureUsage lastUsage, |
| wgpu::TextureUsage usage, |
| wgpu::ShaderStage lastShaderStage, |
| wgpu::ShaderStage shaderStage) { |
| // Reuse the texture directly and avoid encoding barriers when it isn't needed. |
| bool lastReadOnly = IsSubset(lastUsage, kReadOnlyTextureUsages); |
| if (lastReadOnly && lastUsage == usage && IsSubset(shaderStage, lastShaderStage) && |
| mLastExternalState == mExternalState) { |
| return true; |
| } |
| return false; |
| } |
| |
| void Texture::TransitionUsageForPass(CommandRecordingContext* recordingContext, |
| const TextureSubresourceSyncInfo& textureSyncInfos, |
| std::vector<VkImageMemoryBarrier>* imageBarriers, |
| VkPipelineStageFlags* srcStages, |
| VkPipelineStageFlags* dstStages) { |
| if (!UseCombinedAspects()) { |
| TransitionUsageForPassImpl(recordingContext, textureSyncInfos, imageBarriers, srcStages, |
| dstStages); |
| return; |
| } |
| // We need to combine aspects for the transition, use a new subresource storage that will |
| // contain the combined usages for the aspects. |
| SubresourceStorage<TextureSyncInfo> combinedUsages(mCombinedAspect, GetArrayLayers(), |
| GetNumMipLevels()); |
| if (mCombinedAspect == Aspect::CombinedDepthStencil) { |
| // For depth-stencil we can't just combine the aspect with an | operation because there |
| // needs to be special handling for readonly aspects. Instead figure out which aspect is |
| // currently being added (and which one is already present) and call the custom merging |
| // function for depth-stencil. |
| textureSyncInfos.Iterate([&](const SubresourceRange& range, TextureSyncInfo syncInfo) { |
| SubresourceRange updateRange = range; |
| updateRange.aspects = mCombinedAspect; |
| Aspect aspectsToMerge = range.aspects; |
| combinedUsages.Update( |
| updateRange, [&](const SubresourceRange&, TextureSyncInfo* combinedInfo) { |
| if (aspectsToMerge == Aspect::Depth) { |
| combinedInfo->usage = |
| MergeDepthStencilUsage(syncInfo.usage, combinedInfo->usage); |
| } else if (aspectsToMerge == Aspect::Stencil) { |
| combinedInfo->usage = |
| MergeDepthStencilUsage(combinedInfo->usage, syncInfo.usage); |
| } else { |
| DAWN_ASSERT(aspectsToMerge == (Aspect::Depth | Aspect::Stencil)); |
| combinedInfo->usage = syncInfo.usage; |
| } |
| combinedInfo->shaderStages |= syncInfo.shaderStages; |
| }); |
| }); |
| } else { |
| // Combine aspect's usages with the | operation. |
| textureSyncInfos.Iterate([&](const SubresourceRange& range, TextureSyncInfo syncInfo) { |
| SubresourceRange updateRange = range; |
| updateRange.aspects = mCombinedAspect; |
| combinedUsages.Update(updateRange, |
| [&](const SubresourceRange&, TextureSyncInfo* combinedInfo) { |
| combinedInfo->usage |= syncInfo.usage; |
| combinedInfo->shaderStages |= syncInfo.shaderStages; |
| }); |
| }); |
| } |
| TransitionUsageForPassImpl(recordingContext, combinedUsages, imageBarriers, srcStages, |
| dstStages); |
| } |
| |
| void Texture::TransitionUsageForPassImpl( |
| CommandRecordingContext* recordingContext, |
| const SubresourceStorage<TextureSyncInfo>& subresourceSyncInfos, |
| std::vector<VkImageMemoryBarrier>* imageBarriers, |
| VkPipelineStageFlags* srcStages, |
| VkPipelineStageFlags* dstStages) { |
| size_t transitionBarrierStart = imageBarriers->size(); |
| const Format& format = GetFormat(); |
| |
| wgpu::TextureUsage allNewUsages = wgpu::TextureUsage::None; |
| wgpu::TextureUsage allLastUsages = wgpu::TextureUsage::None; |
| |
| wgpu::ShaderStage allNewShaderStages = wgpu::ShaderStage::None; |
| wgpu::ShaderStage allLastShaderStages = wgpu::ShaderStage::None; |
| |
| mSubresourceLastSyncInfos.Merge(subresourceSyncInfos, [&](const SubresourceRange& range, |
| TextureSyncInfo* lastSyncInfo, |
| const TextureSyncInfo& newSyncInfo) { |
| wgpu::TextureUsage newUsage = newSyncInfo.usage; |
| if (newSyncInfo.shaderStages == wgpu::ShaderStage::None) { |
| // If the image isn't used in any shader stages, ignore shader usages. Eg. ignore a |
| // texture binding that isn't actually sampled in any shader. |
| newUsage &= ~kShaderTextureUsages; |
| } |
| |
| if (newUsage == wgpu::TextureUsage::None || |
| CanReuseWithoutBarrier(lastSyncInfo->usage, newUsage, lastSyncInfo->shaderStages, |
| newSyncInfo.shaderStages)) { |
| return; |
| } |
| |
| imageBarriers->push_back(BuildMemoryBarrier(this, lastSyncInfo->usage, newUsage, range)); |
| |
| allLastUsages |= lastSyncInfo->usage; |
| allNewUsages |= newUsage; |
| |
| allLastShaderStages |= lastSyncInfo->shaderStages; |
| allNewShaderStages |= newSyncInfo.shaderStages; |
| |
| if (lastSyncInfo->usage == newUsage && |
| IsSubset(lastSyncInfo->usage, kReadOnlyTextureUsages)) { |
| // Read only usage and no layout transition. We can keep previous shader stages so |
| // future uses in those stages don't insert barriers. |
| lastSyncInfo->shaderStages |= newSyncInfo.shaderStages; |
| } else { |
| // Image was altered by write or layout transition. We need to clear previous shader |
| // stages so future uses in those stages will insert barriers. |
| lastSyncInfo->shaderStages = newSyncInfo.shaderStages; |
| } |
| lastSyncInfo->usage = newUsage; |
| }); |
| |
| if (mExternalState != ExternalState::InternalOnly) { |
| TweakTransitionForExternalUsage(recordingContext, imageBarriers, transitionBarrierStart); |
| } |
| |
| // Skip adding pipeline stages if no barrier was needed to avoid putting TOP_OF_PIPE in the |
| // destination stages. |
| if (allNewUsages != wgpu::TextureUsage::None) { |
| *srcStages |= VulkanPipelineStage(allLastUsages, allLastShaderStages, format); |
| *dstStages |= VulkanPipelineStage(allNewUsages, allNewShaderStages, format); |
| } |
| } |
| |
| void Texture::TransitionUsageNow(CommandRecordingContext* recordingContext, |
| wgpu::TextureUsage usage, |
| wgpu::ShaderStage shaderStages, |
| const SubresourceRange& range) { |
| std::vector<VkImageMemoryBarrier> barriers; |
| |
| VkPipelineStageFlags srcStages = 0; |
| VkPipelineStageFlags dstStages = 0; |
| |
| TransitionUsageAndGetResourceBarrier(usage, shaderStages, range, &barriers, &srcStages, |
| &dstStages); |
| |
| if (mExternalState != ExternalState::InternalOnly) { |
| TweakTransitionForExternalUsage(recordingContext, &barriers, 0); |
| } |
| |
| if (!barriers.empty()) { |
| DAWN_ASSERT(srcStages != 0 && dstStages != 0); |
| ToBackend(GetDevice()) |
| ->fn.CmdPipelineBarrier(recordingContext->commandBuffer, srcStages, dstStages, 0, 0, |
| nullptr, 0, nullptr, barriers.size(), barriers.data()); |
| } |
| } |
| |
| void Texture::TransitionUsageAndGetResourceBarrier(wgpu::TextureUsage usage, |
| wgpu::ShaderStage shaderStages, |
| const SubresourceRange& range, |
| std::vector<VkImageMemoryBarrier>* imageBarriers, |
| VkPipelineStageFlags* srcStages, |
| VkPipelineStageFlags* dstStages) { |
| if (UseCombinedAspects()) { |
| SubresourceRange updatedRange = range; |
| updatedRange.aspects = mCombinedAspect; |
| TransitionUsageAndGetResourceBarrierImpl(usage, shaderStages, updatedRange, imageBarriers, |
| srcStages, dstStages); |
| } else { |
| TransitionUsageAndGetResourceBarrierImpl(usage, shaderStages, range, imageBarriers, |
| srcStages, dstStages); |
| } |
| } |
| |
| void Texture::TransitionUsageAndGetResourceBarrierImpl( |
| wgpu::TextureUsage usage, |
| wgpu::ShaderStage shaderStages, |
| const SubresourceRange& range, |
| std::vector<VkImageMemoryBarrier>* imageBarriers, |
| VkPipelineStageFlags* srcStages, |
| VkPipelineStageFlags* dstStages) { |
| DAWN_ASSERT(imageBarriers != nullptr); |
| const Format& format = GetFormat(); |
| |
| if (shaderStages == wgpu::ShaderStage::None) { |
| // If the image isn't used in any shader stages, ignore shader usages. Eg. ignore a texture |
| // binding that isn't actually sampled in any shader. |
| usage &= ~kShaderTextureUsages; |
| } |
| |
| wgpu::TextureUsage allLastUsages = wgpu::TextureUsage::None; |
| wgpu::ShaderStage allLastShaderStages = wgpu::ShaderStage::None; |
| mSubresourceLastSyncInfos.Update( |
| range, [&](const SubresourceRange& range, TextureSyncInfo* lastSyncInfo) { |
| if (CanReuseWithoutBarrier(lastSyncInfo->usage, usage, lastSyncInfo->shaderStages, |
| shaderStages)) { |
| return; |
| } |
| |
| imageBarriers->push_back(BuildMemoryBarrier(this, lastSyncInfo->usage, usage, range)); |
| |
| allLastUsages |= lastSyncInfo->usage; |
| allLastShaderStages |= lastSyncInfo->shaderStages; |
| |
| if (lastSyncInfo->usage == usage && IsSubset(usage, kReadOnlyTextureUsages)) { |
| // Read only usage and no layout transition. We can keep previous shader stages so |
| // future uses in those stages don't insert barriers. |
| lastSyncInfo->shaderStages |= shaderStages; |
| } else { |
| // Image was altered by write or layout transition. We need to clear previous shader |
| // stages so future uses in those stages will insert barriers. |
| lastSyncInfo->shaderStages = shaderStages; |
| } |
| lastSyncInfo->usage = usage; |
| }); |
| |
| *srcStages |= VulkanPipelineStage(allLastUsages, allLastShaderStages, format); |
| *dstStages |= VulkanPipelineStage(usage, shaderStages, format); |
| } |
| |
| MaybeError Texture::ClearTexture(CommandRecordingContext* recordingContext, |
| const SubresourceRange& range, |
| TextureBase::ClearValue clearValue) { |
| Device* device = ToBackend(GetDevice()); |
| |
| const bool isZero = clearValue == TextureBase::ClearValue::Zero; |
| uint32_t uClearColor = isZero ? 0 : 1; |
| float fClearColor = isZero ? 0.f : 1.f; |
| |
| VkImageSubresourceRange imageRange = {}; |
| imageRange.levelCount = 1; |
| imageRange.layerCount = 1; |
| |
| if ((GetInternalUsage() & wgpu::TextureUsage::RenderAttachment) && GetFormat().IsColor() && |
| !GetFormat().IsMultiPlanar()) { |
| TransitionUsageNow(recordingContext, wgpu::TextureUsage::RenderAttachment, |
| wgpu::ShaderStage::None, range); |
| |
| for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount; |
| ++level) { |
| for (uint32_t layer = range.baseArrayLayer; |
| layer < range.baseArrayLayer + range.layerCount; ++layer) { |
| Aspect aspects = Aspect::None; |
| for (Aspect aspect : IterateEnumMask(range.aspects)) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized( |
| SubresourceRange::SingleMipAndLayer(level, layer, aspect))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| aspects |= aspect; |
| } |
| |
| if (aspects == Aspect::None) { |
| continue; |
| } |
| |
| Extent3D mipSize = GetMipLevelSingleSubresourcePhysicalSize(level, aspects); |
| BeginRenderPassCmd beginCmd{}; |
| beginCmd.width = mipSize.width; |
| beginCmd.height = mipSize.height; |
| |
| TextureViewDescriptor viewDesc = {}; |
| viewDesc.format = GetFormat().format; |
| viewDesc.dimension = wgpu::TextureViewDimension::e2D; |
| viewDesc.baseMipLevel = level; |
| viewDesc.mipLevelCount = 1u; |
| viewDesc.baseArrayLayer = layer; |
| viewDesc.arrayLayerCount = 1u; |
| |
| ColorAttachmentIndex ca0(uint8_t(0)); |
| DAWN_TRY_ASSIGN(beginCmd.colorAttachments[ca0].view, |
| TextureView::Create(this, &viewDesc)); |
| |
| RenderPassColorAttachment colorAttachment{}; |
| colorAttachment.view = beginCmd.colorAttachments[ca0].view.Get(); |
| beginCmd.colorAttachments[ca0].clearColor = colorAttachment.clearValue = { |
| fClearColor, fClearColor, fClearColor, fClearColor}; |
| beginCmd.colorAttachments[ca0].loadOp = colorAttachment.loadOp = |
| wgpu::LoadOp::Clear; |
| beginCmd.colorAttachments[ca0].storeOp = colorAttachment.storeOp = |
| wgpu::StoreOp::Store; |
| |
| RenderPassDescriptor passDesc{}; |
| passDesc.colorAttachmentCount = 1u; |
| passDesc.colorAttachments = &colorAttachment; |
| beginCmd.attachmentState = device->GetOrCreateAttachmentState(Unpack(&passDesc)); |
| |
| DAWN_TRY( |
| RecordBeginRenderPass(recordingContext, ToBackend(GetDevice()), &beginCmd)); |
| ToBackend(GetDevice())->fn.CmdEndRenderPass(recordingContext->commandBuffer); |
| } |
| } |
| } else if (GetFormat().HasDepthOrStencil()) { |
| TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst, wgpu::ShaderStage::None, |
| range); |
| |
| for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount; |
| ++level) { |
| imageRange.baseMipLevel = level; |
| for (uint32_t layer = range.baseArrayLayer; |
| layer < range.baseArrayLayer + range.layerCount; ++layer) { |
| Aspect aspects = Aspect::None; |
| for (Aspect aspect : IterateEnumMask(range.aspects)) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized( |
| SubresourceRange::SingleMipAndLayer(level, layer, aspect))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| aspects |= aspect; |
| } |
| |
| if (aspects == Aspect::None) { |
| continue; |
| } |
| |
| imageRange.aspectMask = VulkanAspectMask(aspects); |
| imageRange.baseMipLevel = level; |
| imageRange.baseArrayLayer = layer; |
| |
| VkClearDepthStencilValue clearDepthStencilValue[1]; |
| clearDepthStencilValue[0].depth = fClearColor; |
| clearDepthStencilValue[0].stencil = uClearColor; |
| device->fn.CmdClearDepthStencilImage(recordingContext->commandBuffer, GetHandle(), |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| clearDepthStencilValue, 1, &imageRange); |
| } |
| } |
| } else { |
| if (range.aspects == Aspect::None) { |
| return {}; |
| } |
| |
| TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst, wgpu::ShaderStage::None, |
| range); |
| |
| // need to clear the texture with a copy from buffer |
| DAWN_ASSERT(range.aspects == Aspect::Color || range.aspects == Aspect::Plane0 || |
| range.aspects == Aspect::Plane1 || range.aspects == Aspect::Plane2); |
| const TexelBlockInfo& blockInfo = GetFormat().GetAspectInfo(range.aspects).block; |
| |
| Extent3D largestMipSize = |
| GetMipLevelSingleSubresourcePhysicalSize(range.baseMipLevel, range.aspects); |
| |
| uint32_t bytesPerRow = Align((largestMipSize.width / blockInfo.width) * blockInfo.byteSize, |
| device->GetOptimalBytesPerRowAlignment()); |
| uint64_t bufferSize = bytesPerRow * (largestMipSize.height / blockInfo.height) * |
| largestMipSize.depthOrArrayLayers; |
| DynamicUploader* uploader = device->GetDynamicUploader(); |
| UploadHandle uploadHandle; |
| DAWN_TRY_ASSIGN(uploadHandle, uploader->Allocate( |
| bufferSize, device->GetQueue()->GetPendingCommandSerial(), |
| blockInfo.byteSize)); |
| memset(uploadHandle.mappedBuffer, uClearColor, bufferSize); |
| |
| std::vector<VkBufferImageCopy> regions; |
| for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount; |
| ++level) { |
| Extent3D copySize = GetMipLevelSingleSubresourcePhysicalSize(level, range.aspects); |
| imageRange.baseMipLevel = level; |
| for (uint32_t layer = range.baseArrayLayer; |
| layer < range.baseArrayLayer + range.layerCount; ++layer) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized( |
| SubresourceRange::SingleMipAndLayer(level, layer, range.aspects))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| |
| TextureDataLayout dataLayout; |
| dataLayout.offset = uploadHandle.startOffset; |
| dataLayout.rowsPerImage = copySize.height / blockInfo.height; |
| dataLayout.bytesPerRow = bytesPerRow; |
| TextureCopy textureCopy; |
| textureCopy.aspect = range.aspects; |
| textureCopy.mipLevel = level; |
| textureCopy.origin = {0, 0, layer}; |
| textureCopy.texture = this; |
| |
| regions.push_back(ComputeBufferImageCopyRegion(dataLayout, textureCopy, copySize)); |
| } |
| } |
| device->fn.CmdCopyBufferToImage( |
| recordingContext->commandBuffer, ToBackend(uploadHandle.stagingBuffer)->GetHandle(), |
| GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regions.size(), regions.data()); |
| } |
| |
| if (clearValue == TextureBase::ClearValue::Zero) { |
| SetIsSubresourceContentInitialized(true, range); |
| device->IncrementLazyClearCountForTesting(); |
| } |
| return {}; |
| } |
| |
| MaybeError Texture::EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext, |
| const SubresourceRange& range) { |
| if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) { |
| return {}; |
| } |
| if (!IsSubresourceContentInitialized(range)) { |
| // If subresource has not been initialized, clear it to black as it could contain dirty |
| // bits from recycled memory |
| DAWN_TRY(ClearTexture(recordingContext, range, TextureBase::ClearValue::Zero)); |
| } |
| return {}; |
| } |
| |
| void Texture::UpdateExternalSemaphoreHandle(ExternalSemaphoreHandle handle) { |
| if (mExternalSemaphoreHandle != kNullExternalSemaphoreHandle) { |
| ToBackend(GetDevice()) |
| ->GetExternalSemaphoreService() |
| ->CloseHandle(mExternalSemaphoreHandle); |
| } |
| mExternalSemaphoreHandle = handle; |
| } |
| |
| VkImageLayout Texture::GetCurrentLayoutForSwapChain() const { |
| DAWN_ASSERT(GetFormat().aspects == Aspect::Color); |
| return VulkanImageLayout(GetFormat(), mSubresourceLastSyncInfos.Get(Aspect::Color, 0, 0).usage); |
| } |
| |
| bool Texture::UseCombinedAspects() const { |
| return mCombinedAspect != Aspect::None; |
| } |
| |
| Aspect Texture::GetDisjointVulkanAspects() const { |
| if (UseCombinedAspects()) { |
| return mCombinedAspect; |
| } |
| return GetFormat().aspects; |
| } |
| |
| // static |
| ResultOrError<Ref<TextureView>> TextureView::Create(TextureBase* texture, |
| const TextureViewDescriptor* descriptor) { |
| Ref<TextureView> view = AcquireRef(new TextureView(texture, descriptor)); |
| DAWN_TRY(view->Initialize(descriptor)); |
| return view; |
| } |
| |
| MaybeError TextureView::Initialize(const TextureViewDescriptor* descriptor) { |
| if ((GetTexture()->GetInternalUsage() & |
| ~(wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) == 0) { |
| // If the texture view has no other usage than CopySrc and CopyDst, then it can't |
| // actually be used as a render pass attachment or sampled/storage texture. The Vulkan |
| // validation errors warn if you create such a vkImageView, so return early. |
| return {}; |
| } |
| |
| // Texture could be destroyed by the time we make a view. |
| if (GetTexture()->IsDestroyed()) { |
| return {}; |
| } |
| |
| Device* device = ToBackend(GetTexture()->GetDevice()); |
| VkImageViewCreateInfo createInfo = GetCreateInfo(descriptor->format, descriptor->dimension); |
| |
| // Remove StorageBinding usage if the format doesn't support it. |
| wgpu::TextureUsage usage = GetTexture()->GetInternalUsage(); |
| if (!GetFormat().supportsStorageUsage) { |
| usage &= ~wgpu::TextureUsage::StorageBinding; |
| } |
| |
| VkImageViewUsageCreateInfo usageInfo = {}; |
| usageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO; |
| usageInfo.usage = VulkanImageUsage(usage, GetFormat()); |
| createInfo.pNext = &usageInfo; |
| |
| DAWN_TRY(CheckVkSuccess( |
| device->fn.CreateImageView(device->GetVkDevice(), &createInfo, nullptr, &*mHandle), |
| "CreateImageView")); |
| |
| // We should create an image view with format RGBA8Unorm on the BGRA8Unorm texture when the |
| // texture is used as storage texture. See http://crbug.com/dawn/1641 for more details. |
| if (createInfo.format == VK_FORMAT_B8G8R8A8_UNORM && |
| (GetTexture()->GetInternalUsage() & wgpu::TextureUsage::StorageBinding)) { |
| createInfo.format = VK_FORMAT_R8G8B8A8_UNORM; |
| DAWN_TRY(CheckVkSuccess(device->fn.CreateImageView(device->GetVkDevice(), &createInfo, |
| nullptr, &*mHandleForBGRA8UnormStorage), |
| "CreateImageView for BGRA8Unorm storage")); |
| } |
| |
| SetLabelImpl(); |
| |
| return {}; |
| } |
| |
| TextureView::~TextureView() {} |
| |
| void TextureView::DestroyImpl() { |
| Device* device = ToBackend(GetTexture()->GetDevice()); |
| |
| if (mHandle != VK_NULL_HANDLE) { |
| device->GetFencedDeleter()->DeleteWhenUnused(mHandle); |
| mHandle = VK_NULL_HANDLE; |
| } |
| |
| if (mHandleForBGRA8UnormStorage != VK_NULL_HANDLE) { |
| device->GetFencedDeleter()->DeleteWhenUnused(mHandleForBGRA8UnormStorage); |
| mHandleForBGRA8UnormStorage = VK_NULL_HANDLE; |
| } |
| |
| for (auto& handle : mHandlesFor2DViewOn3D) { |
| if (handle != VK_NULL_HANDLE) { |
| device->GetFencedDeleter()->DeleteWhenUnused(handle); |
| handle = VK_NULL_HANDLE; |
| } |
| } |
| } |
| |
| VkImageView TextureView::GetHandle() const { |
| return mHandle; |
| } |
| |
| VkImageView TextureView::GetHandleForBGRA8UnormStorage() const { |
| return mHandleForBGRA8UnormStorage; |
| } |
| |
| VkImageViewCreateInfo TextureView::GetCreateInfo(wgpu::TextureFormat format, |
| wgpu::TextureViewDimension dimension, |
| uint32_t depthSlice) const { |
| Device* device = ToBackend(GetTexture()->GetDevice()); |
| |
| VkImageViewCreateInfo createInfo; |
| createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| createInfo.pNext = nullptr; |
| createInfo.flags = 0; |
| createInfo.image = ToBackend(GetTexture())->GetHandle(); |
| createInfo.viewType = VulkanImageViewType(dimension); |
| |
| const Format& textureFormat = GetTexture()->GetFormat(); |
| if (textureFormat.HasStencil() && |
| (textureFormat.HasDepth() || !device->IsToggleEnabled(Toggle::VulkanUseS8))) { |
| // Unlike multi-planar formats, depth-stencil formats have multiple aspects but are not |
| // created with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT. |
| // https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkImageViewCreateInfo.html#VUID-VkImageViewCreateInfo-image-01762 |
| // Without, VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, the view format must match the texture |
| // format. |
| createInfo.format = VulkanImageFormat(device, textureFormat.format); |
| } else { |
| createInfo.format = VulkanImageFormat(device, format); |
| } |
| |
| createInfo.components = VkComponentMapping{VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, |
| VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A}; |
| |
| const SubresourceRange& subresources = GetSubresourceRange(); |
| createInfo.subresourceRange.baseMipLevel = subresources.baseMipLevel; |
| createInfo.subresourceRange.levelCount = subresources.levelCount; |
| createInfo.subresourceRange.baseArrayLayer = subresources.baseArrayLayer + depthSlice; |
| createInfo.subresourceRange.layerCount = subresources.layerCount; |
| createInfo.subresourceRange.aspectMask = VulkanAspectMask(subresources.aspects); |
| |
| return createInfo; |
| } |
| |
| ResultOrError<VkImageView> TextureView::GetOrCreate2DViewOn3D(uint32_t depthSlice) { |
| DAWN_ASSERT(GetTexture()->GetDimension() == wgpu::TextureDimension::e3D); |
| DAWN_ASSERT(depthSlice < GetSingleSubresourceVirtualSize().depthOrArrayLayers); |
| |
| if (mHandlesFor2DViewOn3D.empty()) { |
| mHandlesFor2DViewOn3D.resize(GetSingleSubresourceVirtualSize().depthOrArrayLayers); |
| } |
| |
| if (mHandlesFor2DViewOn3D[depthSlice] != VK_NULL_HANDLE) { |
| return static_cast<VkImageView>(mHandlesFor2DViewOn3D[depthSlice]); |
| } |
| |
| Device* device = ToBackend(GetTexture()->GetDevice()); |
| VkImageViewCreateInfo createInfo = |
| GetCreateInfo(GetFormat().format, wgpu::TextureViewDimension::e2D, depthSlice); |
| |
| VkImageView view; |
| DAWN_TRY(CheckVkSuccess( |
| device->fn.CreateImageView(device->GetVkDevice(), &createInfo, nullptr, &*view), |
| "CreateImageView for 2D view on 3D image")); |
| |
| mHandlesFor2DViewOn3D[depthSlice] = view; |
| |
| return view; |
| } |
| |
| void TextureView::SetLabelImpl() { |
| SetDebugName(ToBackend(GetDevice()), mHandle, "Dawn_TextureView", GetLabel()); |
| } |
| |
| } // namespace dawn::native::vulkan |