Roll ANGLE from 2d8f36f37859 to 4a6d53434044 (14 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/2d8f36f37859..4a6d53434044

2026-05-12 kbr@chromium.org GL: Add glInvalidateFramebuffer workaround for incomplete FBOs.
2026-05-12 syoussefi@chromium.org Vulkan: Update ImageViewHelper before creating views
2026-05-12 syoussefi@chromium.org Vulkan: Don't use mImage for sRGB view update
2026-05-12 zork@google.com Vulkan: Fix out-of-bounds read in divisor emulation
2026-05-12 syoussefi@chromium.org Roll cherry-picked fixes to VMA
2026-05-11 geofflang@chromium.org Add hardened context checks for several isWebGL() checks.
2026-05-11 lexa.knyazev@gmail.com Refactor robust texture upload validation
2026-05-11 geofflang@chromium.org D3D11: Remove mScratchMemory buffer.
2026-05-11 geofflang@chromium.org Metal: Remove compressed texture uploads with staging textures
2026-05-11 geofflang@chromium.org GL: Always check for GL errors after buffer/texture allocs
2026-05-11 solti@google.com Fix TestSuiteTest.GTestOutputPreserved to not validate stderr
2026-05-11 zork@google.com Vulkan: Fix OOB read via glBindBufferRange in hardened contexts
2026-05-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 4c5f45e113d5 to 4391cb02adc5 (17 revisions)
2026-05-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 979a45ec1bb1 to e782ba27124b (9 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC alanbaker@google.com,angle-team+autoroll@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: I8af5fc27dae4ae2f46e42021e700960b2dbe8481
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/308075
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 207f88cc68b63780f3c025901a338771382ca9fd
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .clang-format
  17. .clang-format-ignore
  18. .clang-tidy
  19. .git-blame-ignore-revs
  20. .gitattributes
  21. .gitignore
  22. .gitmodules
  23. .gn
  24. .style.yapf
  25. .vpython3
  26. AUTHORS
  27. BUILD.bazel
  28. BUILD.gn
  29. CMakeLists.txt
  30. CMakeSettings.json
  31. CODE_OF_CONDUCT.md
  32. codereview.settings
  33. CONTRIBUTING.md
  34. CPPLINT.cfg
  35. DEPS
  36. DIR_METADATA
  37. go.mod
  38. go.sum
  39. go_presubmit_support.py
  40. LICENSE
  41. OWNERS
  42. PRESUBMIT.py
  43. README.chromium
  44. README.md
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.