struct MyStruct { | |
float f1; | |
}; | |
int ret_i32() { | |
return 1; | |
} | |
uint ret_u32() { | |
return 1u; | |
} | |
float ret_f32() { | |
return 1.0f; | |
} | |
MyStruct ret_MyStruct() { | |
MyStruct tint_symbol_1 = (MyStruct)0; | |
return tint_symbol_1; | |
} | |
typedef float ret_MyArray_ret[10]; | |
ret_MyArray_ret ret_MyArray() { | |
float tint_symbol_2[10] = (float[10])0; | |
return tint_symbol_2; | |
} | |
void let_decls() { | |
int v1 = 1; | |
uint v2 = 1u; | |
float v3 = 1.0f; | |
int3 v4 = (1).xxx; | |
uint3 v5 = (1u).xxx; | |
float3 v6 = (1.0f).xxx; | |
float3x3 v7 = float3x3(v6, v6, v6); | |
MyStruct v8 = {1.0f}; | |
float v9[10] = (float[10])0; | |
int v10 = ret_i32(); | |
uint v11 = ret_u32(); | |
float v12 = ret_f32(); | |
MyStruct v13 = ret_MyStruct(); | |
MyStruct v14 = ret_MyStruct(); | |
float v15[10] = ret_MyArray(); | |
} | |
struct tint_symbol { | |
float4 value : SV_Target0; | |
}; | |
float4 main_inner() { | |
return (0.0f).xxxx; | |
} | |
tint_symbol main() { | |
float4 inner_result = main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} |