D3D12: Reference all signatures when destroying pipeline layout This patch implements PipelineLayoutD3D12::DestroyImpl() where we call ReferenceUntilUnused() to all the root and command signatures so that they won't be destroyed when they are referenced by GPU operations in-flight on command queue. BUG=dawn:1422 TEST=dawn_end2end_tests Change-Id: I54df7b53645c9beaaa2e7b74aef54e0f6d37c440 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90940 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.