| cbuffer cbuffer_data : register(b0, space0) { |
| uint4 data[2]; |
| }; |
| |
| matrix<float16_t, 3, 2> tint_symbol_2(uint4 buffer[2], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4]; |
| const uint scalar_offset_1 = ((offset + 4u)) / 4; |
| uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4]; |
| const uint scalar_offset_2 = ((offset + 8u)) / 4; |
| uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4]; |
| return matrix<float16_t, 3, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16)))); |
| } |
| |
| void main() { |
| uint2 ubo_load_3 = data[1].xy; |
| vector<float16_t, 2> ubo_load_3_xz = vector<float16_t, 2>(f16tof32(ubo_load_3 & 0xFFFF)); |
| float16_t ubo_load_3_y = f16tof32(ubo_load_3[0] >> 16); |
| const vector<float16_t, 2> x = mul(vector<float16_t, 3>(ubo_load_3_xz[0], ubo_load_3_y, ubo_load_3_xz[1]), tint_symbol_2(data, 0u)); |
| return; |
| } |