| void set_vector_float2x4(inout float2x4 mat, int col, float4 val) { |
| switch (col) { |
| case 0: mat[0] = val; break; |
| case 1: mat[1] = val; break; |
| } |
| } |
| |
| groupshared float2x4 S; |
| |
| void func_S_X(uint pointer[1]) { |
| set_vector_float2x4(S, pointer[0], (0.0f).xxxx); |
| } |
| |
| struct tint_symbol_1 { |
| uint local_invocation_index : SV_GroupIndex; |
| }; |
| |
| void main_inner(uint local_invocation_index) { |
| { |
| S = float2x4((0.0f).xxxx, (0.0f).xxxx); |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| const uint tint_symbol_2[1] = {1u}; |
| func_S_X(tint_symbol_2); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main(tint_symbol_1 tint_symbol) { |
| main_inner(tint_symbol.local_invocation_index); |
| return; |
| } |