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// Copyright 2024 The Dawn & Tint Authors
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#ifndef SRC_TINT_LANG_GLSL_IR_COMBINED_TEXTURE_SAMPLER_VAR_H_
#define SRC_TINT_LANG_GLSL_IR_COMBINED_TEXTURE_SAMPLER_VAR_H_
#include <string>
#include "src/tint/lang/core/ir/var.h"
#include "src/tint/utils/rtti/castable.h"
namespace tint::glsl::ir {
/// A combined texture sampler variable instruction in the IR.
class CombinedTextureSamplerVar final : public Castable<CombinedTextureSamplerVar, core::ir::Var> {
public:
/// Constructor
/// @param id the instruction id
/// @param result the result value
/// @param texture_bp the texture binding point
/// @param sampler_bp the sampler binding point
CombinedTextureSamplerVar(Id id,
core::ir::InstructionResult* result,
tint::BindingPoint texture_bp,
tint::BindingPoint sampler_bp);
~CombinedTextureSamplerVar() override;
/// @returns the texture binding point
tint::BindingPoint TextureBindingPoint() {
auto bp = BindingPoint();
TINT_ASSERT(bp);
return *bp;
}
/// @returns the sampler binding point
tint::BindingPoint SamplerBindingPoint() { return sampler_binding_point_; }
/// @copydoc core::ir::Instruction::Clone()
CombinedTextureSamplerVar* Clone(core::ir::CloneContext& ctx) override;
/// @returns the friendly name for the instruction
std::string FriendlyName() const override { return "combined_texture_sampler"; }
private:
tint::BindingPoint sampler_binding_point_;
};
} // namespace tint::glsl::ir
#endif // SRC_TINT_LANG_GLSL_IR_COMBINED_TEXTURE_SAMPLER_VAR_H_