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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/glsl/writer/writer.h"
#include "src/tint/lang/core/ir/core_builtin_call.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/var.h"
#include "src/tint/lang/core/type/binding_array.h"
#include "src/tint/lang/core/type/pointer.h"
#include "src/tint/lang/core/type/storage_texture.h"
#include "src/tint/lang/glsl/writer/printer/printer.h"
#include "src/tint/lang/glsl/writer/raise/raise.h"
namespace tint::glsl::writer {
Result<SuccessType> CanGenerate(const core::ir::Module& ir, const Options& options) {
// Check for unsupported types.
for (auto* ty : ir.Types()) {
if (ty->Is<core::type::SubgroupMatrix>()) {
return Failure("subgroup matrices are not supported by the GLSL backend");
}
if (ty->Is<core::type::BindingArray>()) {
return Failure("binding_array are not supported by the GLSL backend");
}
}
// Make sure that every texture variable is in the texture_builtins_from_uniform binding list,
// otherwise TextureBuiltinsFromUniform will fail.
// Also make sure there is at most one user-declared immediate, and make a note of its size.
uint32_t user_immediate_size = 0;
for (auto* inst : *ir.root_block) {
auto* var = inst->As<core::ir::Var>();
if (!var) {
continue;
}
auto* ptr = var->Result()->Type()->As<core::type::Pointer>();
// The pixel_local extension is not supported by the GLSL backend.
if (ptr->AddressSpace() == core::AddressSpace::kPixelLocal) {
return Failure("pixel_local address space is not supported by the GLSL backend");
}
if (ptr->StoreType()->Is<core::type::Texture>()) {
bool found = false;
auto binding_point = var->BindingPoint();
for (auto& bp :
options.bindings.texture_builtins_from_uniform.ubo_bindingpoint_ordering) {
if (bp == binding_point) {
found = true;
break;
}
}
if (!found) {
return Failure("texture missing from texture_builtins_from_uniform list");
}
// Check texel formats for read-write storage textures when targeting ES.
if (options.version.IsES()) {
if (auto* st = ptr->StoreType()->As<core::type::StorageTexture>()) {
if (st->Access() == core::Access::kReadWrite) {
switch (st->TexelFormat()) {
case core::TexelFormat::kR32Float:
case core::TexelFormat::kR32Sint:
case core::TexelFormat::kR32Uint:
break;
default:
return Failure("unsupported read-write storage texture format");
}
}
}
}
}
if (ptr->AddressSpace() == core::AddressSpace::kImmediate) {
if (user_immediate_size > 0) {
// We've already seen a user-declared immediate data.
return Failure("multiple user-declared immediate data");
}
user_immediate_size = tint::RoundUp(4u, ptr->StoreType()->Size());
}
}
// Check for calls to unsupported builtin functions.
for (auto* inst : ir.Instructions()) {
auto* call = inst->As<core::ir::CoreBuiltinCall>();
if (!call) {
continue;
}
if (core::IsSubgroup(call->Func())) {
return Failure("subgroups are not supported by the GLSL backend");
}
if (call->Func() == core::BuiltinFn::kInputAttachmentLoad) {
return Failure("input attachments are not supported by the GLSL backend");
}
}
// Check for unsupported shader IO builtins.
for (auto& func : ir.functions) {
if (!func->IsEntryPoint()) {
continue;
}
// subgroup builtins are not supported.
for (auto* param : func->Params()) {
if (auto* str = param->Type()->As<core::type::Struct>()) {
for (auto* member : str->Members()) {
if (member->Attributes().builtin == core::BuiltinValue::kSubgroupId ||
member->Attributes().builtin == core::BuiltinValue::kSubgroupInvocationId ||
member->Attributes().builtin == core::BuiltinValue::kSubgroupSize) {
return Failure("subgroups are not supported by the GLSL backend");
}
}
} else {
if (param->Builtin() == core::BuiltinValue::kSubgroupId ||
param->Builtin() == core::BuiltinValue::kSubgroupInvocationId ||
param->Builtin() == core::BuiltinValue::kSubgroupSize) {
return Failure("subgroups are not supported by the GLSL backend");
}
}
}
// clip_distance is not supported.
if (auto* str = func->ReturnType()->As<core::type::Struct>()) {
for (auto* member : str->Members()) {
if (member->Attributes().builtin == core::BuiltinValue::kClipDistances) {
return Failure("clip_distances is not supported by the GLSL backend");
}
}
}
}
static constexpr uint32_t kMaxOffset = 0x1000;
Hashset<uint32_t, 4> immediate_word_offsets;
auto check_immediate_offset = [&](uint32_t offset) {
// Excessive values can cause OOM / timeouts when padding structures in the printer.
if (offset > kMaxOffset) {
return false;
}
// Offset must be 4-byte aligned.
if (offset & 0x3) {
return false;
}
// Offset must not have already been used.
if (!immediate_word_offsets.Add(offset >> 2)) {
return false;
}
// Offset must be after the user-defined immediate data.
if (offset < user_immediate_size) {
return false;
}
return true;
};
if (options.first_instance_offset && !check_immediate_offset(*options.first_instance_offset)) {
return Failure("invalid offset for first_instance_offset immediate data");
}
if (options.first_vertex_offset && !check_immediate_offset(*options.first_vertex_offset)) {
return Failure("invalid offset for first_vertex_offset immediate data");
}
if (options.depth_range_offsets) {
if (!check_immediate_offset(options.depth_range_offsets->max) ||
!check_immediate_offset(options.depth_range_offsets->min)) {
return Failure("invalid offsets for depth range immediate data");
}
}
return Success;
}
Result<Output> Generate(core::ir::Module& ir, const Options& options) {
// Raise from core-dialect to GLSL-dialect.
if (auto res = Raise(ir, options); res != Success) {
return res.Failure();
}
return Print(ir, options);
}
} // namespace tint::glsl::writer