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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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#include "src/tint/lang/core/type/sampled_texture.h"
#include "src/tint/lang/glsl/writer/helper_test.h"
#include "gmock/gmock.h"
namespace tint::glsl::writer {
namespace {
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
TEST_F(GlslWriterTest, StripAllNames) {
auto* str =
ty.Struct(mod.symbols.New("MyStruct"), {
{mod.symbols.Register("a"), ty.i32()},
{mod.symbols.Register("b"), ty.vec4<i32>()},
});
auto* foo = b.Function("foo", ty.u32());
auto* param = b.FunctionParam("param", ty.u32());
foo->AppendParam(param);
b.Append(foo->Block(), [&] { //
b.Return(foo, param);
});
auto* func = b.ComputeFunction("main");
auto* idx = b.FunctionParam("idx", ty.u32());
idx->SetBuiltin(core::BuiltinValue::kLocalInvocationIndex);
func->AppendParam(idx);
b.Append(func->Block(), [&] { //
auto* var = b.Var("str", ty.ptr<function>(str));
auto* val = b.Load(var);
mod.SetName(val, "val");
auto* a = b.Access<i32>(val, 0_u);
mod.SetName(a, "a");
b.Let("let", b.Call<u32>(foo, idx));
b.Return(func);
});
Options options;
options.strip_all_names = true;
ASSERT_TRUE(Generate(options)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
struct tint_struct {
int member_0;
ivec4 member_1;
};
uint v(uint v_1) {
return v_1;
}
void v_2(uint v_3) {
tint_struct v_4 = tint_struct(0, ivec4(0));
uint v_5 = v(v_3);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v_2(gl_LocalInvocationIndex);
}
)");
}
TEST_F(GlslWriterTest, StripAllNames_CombinedTextureSamplerName) {
BindingPoint texture_bp{1, 2};
BindingPoint sampler_bp{3, 4};
auto* tex_ty = ty.sampled_texture(core::type::TextureDimension::k2d, ty.f32());
auto* texture = b.Var("texture", ty.ptr<handle>(tex_ty));
auto* sampler = b.Var("sampler", ty.ptr<handle>(ty.sampler()));
texture->SetBindingPoint(texture_bp.group, texture_bp.binding);
sampler->SetBindingPoint(sampler_bp.group, sampler_bp.binding);
mod.root_block->Append(texture);
mod.root_block->Append(sampler);
auto* func = b.Function("main", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] { //
auto* t = b.Load(texture);
auto* s = b.Load(sampler);
b.Let("value",
b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, b.Zero<vec2<f32>>()));
b.Return(func);
});
Options options;
options.strip_all_names = true;
options.bindings.sampler_texture_to_name.insert(
{binding::CombinedTextureSamplerPair{texture_bp, sampler_bp},
"tint_combined_texture_sampler"});
ASSERT_TRUE(Generate(options)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2D tint_combined_texture_sampler;
void main() {
vec4 v = texture(tint_combined_texture_sampler, vec2(0.0f));
}
)");
}
} // namespace
} // namespace tint::glsl::writer