commit | 3a212ce3213a14cf16ef8984c4eefd36e0f1ebae | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Sat Nov 02 03:27:24 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Nov 02 03:27:24 2024 +0000 |
tree | b0c69917d38fc5147151a36743ea2d607428d3bc | |
parent | 0856adfb3b2c822e97384a7ff07f5571d2dbb8e1 [diff] |
[dawn][d3d12] Improve limitation on storage buffers on QC The storage buffer binding size was limited to 2^27 but further clarifications showed that since we only use [RW]ByteAddressBuffer, the binding size can be 2^29 (still lower than D3D12's requirement of 2^31). Bug: 364384943 Bug: 42242119 Change-Id: Ib5ae58d7e49b4093f6399497cbe528f05661a350 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212895 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.