| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/glsl/writer/raise/texture_polyfill.h" |
| |
| #include "gtest/gtest.h" |
| #include "src/tint/lang/core/fluent_types.h" |
| #include "src/tint/lang/core/ir/transform/helper_test.h" |
| #include "src/tint/lang/core/number.h" |
| #include "src/tint/lang/core/type/depth_multisampled_texture.h" |
| #include "src/tint/lang/core/type/depth_texture.h" |
| #include "src/tint/lang/core/type/multisampled_texture.h" |
| #include "src/tint/lang/core/type/sampled_texture.h" |
| #include "src/tint/lang/core/type/storage_texture.h" |
| |
| using namespace tint::core::fluent_types; // NOLINT |
| using namespace tint::core::number_suffixes; // NOLINT |
| |
| namespace tint::glsl::writer::raise { |
| namespace { |
| |
| using GlslWriter_TexturePolyfillTest = core::ir::transform::TransformTest; |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_1d) { |
| auto* t = b.FunctionParam( |
| "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32())); |
| auto* func = b.Function("foo", ty.u32()); |
| func->SetParams({t}); |
| b.Append(func->Block(), [&] { |
| auto* result = b.Call<u32>(core::BuiltinFn::kTextureDimensions, t); |
| b.Return(func, result); |
| }); |
| |
| auto* src = R"( |
| %foo = func(%t:texture_1d<f32>):u32 { |
| $B1: { |
| %3:u32 = textureDimensions %t |
| ret %3 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| %foo = func(%t:texture_2d<f32>):u32 { |
| $B1: { |
| %3:vec2<i32> = glsl.textureSize %t, 0i |
| %4:vec2<u32> = bitcast %3 |
| %5:u32 = swizzle %4, x |
| ret %5 |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_2d_WithoutLod) { |
| auto* t = b.FunctionParam( |
| "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32())); |
| auto* func = b.Function("foo", ty.vec2<u32>()); |
| func->SetParams({t}); |
| b.Append(func->Block(), [&] { |
| auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t); |
| b.Return(func, result); |
| }); |
| |
| auto* src = R"( |
| %foo = func(%t:texture_2d<f32>):vec2<u32> { |
| $B1: { |
| %3:vec2<u32> = textureDimensions %t |
| ret %3 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| %foo = func(%t:texture_2d<f32>):vec2<u32> { |
| $B1: { |
| %3:vec2<i32> = glsl.textureSize %t, 0i |
| %4:vec2<u32> = bitcast %3 |
| ret %4 |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_2d_WithU32Lod) { |
| auto* t = b.FunctionParam( |
| "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32())); |
| auto* func = b.Function("foo", ty.vec2<u32>()); |
| func->SetParams({t}); |
| b.Append(func->Block(), [&] { |
| auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t, 3_u); |
| b.Return(func, result); |
| }); |
| |
| auto* src = R"( |
| %foo = func(%t:texture_2d<f32>):vec2<u32> { |
| $B1: { |
| %3:vec2<u32> = textureDimensions %t, 3u |
| ret %3 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| %foo = func(%t:texture_2d<f32>):vec2<u32> { |
| $B1: { |
| %3:i32 = bitcast 3u |
| %4:vec2<i32> = glsl.textureSize %t, %3 |
| %5:vec2<u32> = bitcast %4 |
| ret %5 |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_2dArray) { |
| auto* t = b.FunctionParam( |
| "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32())); |
| auto* func = b.Function("foo", ty.vec2<u32>()); |
| func->SetParams({t}); |
| b.Append(func->Block(), [&] { |
| auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t); |
| b.Return(func, result); |
| }); |
| |
| auto* src = R"( |
| %foo = func(%t:texture_2d_array<f32>):vec2<u32> { |
| $B1: { |
| %3:vec2<u32> = textureDimensions %t |
| ret %3 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| %foo = func(%t:texture_2d_array<f32>):vec2<u32> { |
| $B1: { |
| %3:vec3<i32> = glsl.textureSize %t, 0i |
| %4:vec2<i32> = swizzle %3, xy |
| %5:vec2<u32> = bitcast %4 |
| ret %5 |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_Storage2D) { |
| auto* t = b.FunctionParam( |
| "t", |
| ty.Get<core::type::StorageTexture>( |
| core::type::TextureDimension::k2d, core::TexelFormat::kRg32Float, core::Access::kRead, |
| core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty))); |
| auto* func = b.Function("foo", ty.vec2<u32>()); |
| func->SetParams({t}); |
| b.Append(func->Block(), [&] { |
| auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t); |
| b.Return(func, result); |
| }); |
| |
| auto* src = R"( |
| %foo = func(%t:texture_storage_2d<rg32float, read>):vec2<u32> { |
| $B1: { |
| %3:vec2<u32> = textureDimensions %t |
| ret %3 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| %foo = func(%t:texture_storage_2d<rg32float, read>):vec2<u32> { |
| $B1: { |
| %3:vec2<i32> = glsl.imageSize %t |
| %4:vec2<u32> = bitcast %3 |
| ret %4 |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_DepthMultisampled) { |
| auto* t = b.FunctionParam( |
| "t", ty.Get<core::type::DepthMultisampledTexture>(core::type::TextureDimension::k2d)); |
| auto* func = b.Function("foo", ty.vec2<u32>()); |
| func->SetParams({t}); |
| b.Append(func->Block(), [&] { |
| auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t); |
| b.Return(func, result); |
| }); |
| |
| auto* src = R"( |
| %foo = func(%t:texture_depth_multisampled_2d):vec2<u32> { |
| $B1: { |
| %3:vec2<u32> = textureDimensions %t |
| ret %3 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| %foo = func(%t:texture_depth_multisampled_2d):vec2<u32> { |
| $B1: { |
| %3:vec2<i32> = glsl.textureSize %t |
| %4:vec2<u32> = bitcast %3 |
| ret %4 |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_2DArray) { |
| auto* var = |
| b.Var("v", handle, |
| ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32()), |
| core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| auto* src = R"( |
| $B1: { # root |
| %v:ptr<handle, texture_2d_array<f32>, read_write> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_2d_array<f32> = load %v |
| %4:u32 = textureNumLayers %3 |
| %x:u32 = let %4 |
| ret |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| $B1: { # root |
| %v:ptr<handle, texture_2d_array<f32>, read_write> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_2d_array<f32> = load %v |
| %4:vec3<i32> = glsl.textureSize %3, 0i |
| %5:i32 = swizzle %4, z |
| %6:u32 = bitcast %5 |
| %x:u32 = let %6 |
| ret |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_Depth2DArray) { |
| auto* var = |
| b.Var("v", handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray), |
| core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| auto* src = R"( |
| $B1: { # root |
| %v:ptr<handle, texture_depth_2d_array, read_write> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_depth_2d_array = load %v |
| %4:u32 = textureNumLayers %3 |
| %x:u32 = let %4 |
| ret |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| $B1: { # root |
| %v:ptr<handle, texture_depth_2d_array, read_write> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_depth_2d_array = load %v |
| %4:vec3<i32> = glsl.textureSize %3, 0i |
| %5:i32 = swizzle %4, z |
| %6:u32 = bitcast %5 |
| %x:u32 = let %6 |
| ret |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_CubeArray) { |
| auto* var = b.Var( |
| "v", handle, |
| ty.Get<core::type::SampledTexture>(core::type::TextureDimension::kCubeArray, ty.f32()), |
| core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| auto* src = R"( |
| $B1: { # root |
| %v:ptr<handle, texture_cube_array<f32>, read_write> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_cube_array<f32> = load %v |
| %4:u32 = textureNumLayers %3 |
| %x:u32 = let %4 |
| ret |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| $B1: { # root |
| %v:ptr<handle, texture_cube_array<f32>, read_write> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_cube_array<f32> = load %v |
| %4:vec3<i32> = glsl.textureSize %3, 0i |
| %5:i32 = swizzle %4, z |
| %6:u32 = bitcast %5 |
| %x:u32 = let %6 |
| ret |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_DepthCubeArray) { |
| auto* var = b.Var("v", handle, |
| ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray), |
| core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| auto* src = R"( |
| $B1: { # root |
| %v:ptr<handle, texture_depth_cube_array, read_write> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_depth_cube_array = load %v |
| %4:u32 = textureNumLayers %3 |
| %x:u32 = let %4 |
| ret |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| $B1: { # root |
| %v:ptr<handle, texture_depth_cube_array, read_write> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_depth_cube_array = load %v |
| %4:vec3<i32> = glsl.textureSize %3, 0i |
| %5:i32 = swizzle %4, z |
| %6:u32 = bitcast %5 |
| %x:u32 = let %6 |
| ret |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_Storage2DArray) { |
| auto* storage_ty = ty.Get<core::type::StorageTexture>( |
| core::type::TextureDimension::k2dArray, core::TexelFormat::kRg32Float, core::Access::kRead, |
| core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty)); |
| |
| auto* var = b.Var("v", handle, storage_ty, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var))); |
| b.Return(func); |
| }); |
| |
| auto* src = R"( |
| $B1: { # root |
| %v:ptr<handle, texture_storage_2d_array<rg32float, read>, read_write> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_storage_2d_array<rg32float, read> = load %v |
| %4:u32 = textureNumLayers %3 |
| %x:u32 = let %4 |
| ret |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| $B1: { # root |
| %v:ptr<handle, texture_storage_2d_array<rg32float, read>, read_write> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_storage_2d_array<rg32float, read> = load %v |
| %4:vec3<i32> = glsl.imageSize %3 |
| %5:i32 = swizzle %4, z |
| %6:u32 = bitcast %5 |
| %x:u32 = let %6 |
| ret |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_1DF32) { |
| auto* t = b.FunctionParam( |
| "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32())); |
| auto* func = b.Function("foo", ty.vec4<f32>()); |
| func->SetParams({t}); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Zero<i32>(); |
| auto* level = b.Zero<u32>(); |
| auto* result = b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, t, coords, level); |
| b.Return(func, result); |
| }); |
| |
| auto* src = R"( |
| %foo = func(%t:texture_1d<f32>):vec4<f32> { |
| $B1: { |
| %3:vec4<f32> = textureLoad %t, 0i, 0u |
| ret %3 |
| } |
| } |
| )"; |
| ASSERT_EQ(src, str()); |
| |
| auto* expect = R"( |
| %foo = func(%t:texture_2d<f32>):vec4<f32> { |
| $B1: { |
| %3:vec2<i32> = construct 0i, 0i |
| %4:vec2<i32> = convert %3 |
| %5:i32 = convert 0u |
| %6:vec4<f32> = glsl.texelFetch %t, %4, %5 |
| ret %6 |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_2DLevelI32) { |
| auto* t = b.FunctionParam( |
| "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.i32())); |
| auto* func = b.Function("foo", ty.vec4<i32>()); |
| func->SetParams({t}); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Zero<vec2<i32>>(); |
| auto* level = b.Zero<i32>(); |
| auto* result = b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, t, coords, level); |
| b.Return(func, result); |
| }); |
| |
| auto* src = R"( |
| %foo = func(%t:texture_2d<i32>):vec4<i32> { |
| $B1: { |
| %3:vec4<i32> = textureLoad %t, vec2<i32>(0i), 0i |
| ret %3 |
| } |
| } |
| )"; |
| ASSERT_EQ(src, str()); |
| |
| auto* expect = R"( |
| %foo = func(%t:texture_2d<i32>):vec4<i32> { |
| $B1: { |
| %3:vec2<i32> = convert vec2<i32>(0i) |
| %4:i32 = convert 0i |
| %5:vec4<i32> = glsl.texelFetch %t, %3, %4 |
| ret %5 |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_3DLevelU32) { |
| auto* t = b.FunctionParam( |
| "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k3d, ty.f32())); |
| auto* func = b.Function("foo", ty.vec4<f32>()); |
| func->SetParams({t}); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Zero<vec3<i32>>(); |
| auto* level = b.Zero<u32>(); |
| auto* result = b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, t, coords, level); |
| b.Return(func, result); |
| }); |
| |
| auto* src = R"( |
| %foo = func(%t:texture_3d<f32>):vec4<f32> { |
| $B1: { |
| %3:vec4<f32> = textureLoad %t, vec3<i32>(0i), 0u |
| ret %3 |
| } |
| } |
| )"; |
| ASSERT_EQ(src, str()); |
| |
| auto* expect = R"( |
| %foo = func(%t:texture_3d<f32>):vec4<f32> { |
| $B1: { |
| %3:vec3<i32> = convert vec3<i32>(0i) |
| %4:i32 = convert 0u |
| %5:vec4<f32> = glsl.texelFetch %t, %3, %4 |
| ret %5 |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_Multisampled2DI32) { |
| auto* t = b.FunctionParam( |
| "t", ty.Get<core::type::MultisampledTexture>(core::type::TextureDimension::k2d, ty.i32())); |
| auto* func = b.Function("foo", ty.vec4<i32>()); |
| func->SetParams({t}); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Zero<vec2<i32>>(); |
| auto* sample_idx = b.Zero<u32>(); |
| auto* result = b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, t, coords, sample_idx); |
| b.Return(func, result); |
| }); |
| |
| auto* src = R"( |
| %foo = func(%t:texture_multisampled_2d<i32>):vec4<i32> { |
| $B1: { |
| %3:vec4<i32> = textureLoad %t, vec2<i32>(0i), 0u |
| ret %3 |
| } |
| } |
| )"; |
| ASSERT_EQ(src, str()); |
| |
| auto* expect = R"( |
| %foo = func(%t:texture_multisampled_2d<i32>):vec4<i32> { |
| $B1: { |
| %3:vec2<i32> = convert vec2<i32>(0i) |
| %4:i32 = convert 0u |
| %5:vec4<i32> = glsl.texelFetch %t, %3, %4 |
| ret %5 |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_Storage2D) { |
| auto* t = b.FunctionParam( |
| "t", |
| ty.Get<core::type::StorageTexture>( |
| core::type::TextureDimension::k2d, core::TexelFormat::kRg32Float, core::Access::kRead, |
| core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty))); |
| auto* func = b.Function("foo", ty.vec4<f32>()); |
| func->SetParams({t}); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Zero<vec2<i32>>(); |
| auto* result = b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, t, coords); |
| b.Return(func, result); |
| }); |
| |
| auto* src = R"( |
| %foo = func(%t:texture_storage_2d<rg32float, read>):vec4<f32> { |
| $B1: { |
| %3:vec4<f32> = textureLoad %t, vec2<i32>(0i) |
| ret %3 |
| } |
| } |
| )"; |
| ASSERT_EQ(src, str()); |
| |
| auto* expect = R"( |
| %foo = func(%t:texture_storage_2d<rg32float, read>):vec4<f32> { |
| $B1: { |
| %3:vec2<i32> = convert vec2<i32>(0i) |
| %4:vec4<f32> = glsl.imageLoad %t, %3 |
| ret %4 |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureStore1D) { |
| auto* t = b.Var(ty.ptr( |
| handle, ty.Get<core::type::StorageTexture>( |
| core::type::TextureDimension::k1d, core::TexelFormat::kR32Float, |
| core::Access::kReadWrite, |
| core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty)))); |
| t->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(t); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Value(1_i); |
| auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f); |
| b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value); |
| b.Return(func); |
| }); |
| |
| auto* src = R"( |
| $B1: { # root |
| %1:ptr<handle, texture_storage_1d<r32float, read_write>, read> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_storage_1d<r32float, read_write> = load %1 |
| %4:void = textureStore %3, 1i, vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| )"; |
| ASSERT_EQ(src, str()); |
| |
| auto* expect = R"( |
| $B1: { # root |
| %1:ptr<handle, texture_storage_2d<r32float, read_write>, read> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_storage_2d<r32float, read_write> = load %1 |
| %4:vec2<i32> = construct 1i, 0i |
| %5:void = glsl.imageStore %3, %4, vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureStore3D) { |
| auto* t = b.Var(ty.ptr( |
| handle, ty.Get<core::type::StorageTexture>( |
| core::type::TextureDimension::k3d, core::TexelFormat::kR32Float, |
| core::Access::kReadWrite, |
| core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty)))); |
| t->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(t); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Composite(ty.vec3<i32>(), 1_i, 2_i, 3_i); |
| auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f); |
| b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value); |
| b.Return(func); |
| }); |
| |
| auto* src = R"( |
| $B1: { # root |
| %1:ptr<handle, texture_storage_3d<r32float, read_write>, read> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_storage_3d<r32float, read_write> = load %1 |
| %4:void = textureStore %3, vec3<i32>(1i, 2i, 3i), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| )"; |
| ASSERT_EQ(src, str()); |
| |
| auto* expect = R"( |
| $B1: { # root |
| %1:ptr<handle, texture_storage_3d<r32float, read_write>, read> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_storage_3d<r32float, read_write> = load %1 |
| %4:void = glsl.imageStore %3, vec3<i32>(1i, 2i, 3i), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_TexturePolyfillTest, TextureStoreArray) { |
| auto* t = b.Var(ty.ptr( |
| handle, ty.Get<core::type::StorageTexture>( |
| core::type::TextureDimension::k2dArray, core::TexelFormat::kRgba32Float, |
| core::Access::kReadWrite, |
| core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty)))); |
| t->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(t); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* coords = b.Composite(ty.vec2<i32>(), 1_i, 2_i); |
| auto* value = b.Composite(ty.vec4<f32>(), .5_f, .4_f, .3_f, 1_f); |
| b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, 3_u, value); |
| b.Return(func); |
| }); |
| |
| auto* src = R"( |
| $B1: { # root |
| %1:ptr<handle, texture_storage_2d_array<rgba32float, read_write>, read> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_storage_2d_array<rgba32float, read_write> = load %1 |
| %4:void = textureStore %3, vec2<i32>(1i, 2i), 3u, vec4<f32>(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f) |
| ret |
| } |
| } |
| )"; |
| ASSERT_EQ(src, str()); |
| |
| auto* expect = R"( |
| $B1: { # root |
| %1:ptr<handle, texture_storage_2d_array<rgba32float, read_write>, read> = var @binding_point(0, 0) |
| } |
| |
| %foo = @fragment func():void { |
| $B2: { |
| %3:texture_storage_2d_array<rgba32float, read_write> = load %1 |
| %4:i32 = convert 3u |
| %5:vec3<i32> = construct vec2<i32>(1i, 2i), %4 |
| %6:void = glsl.imageStore %3, %5, vec4<f32>(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f) |
| ret |
| } |
| } |
| )"; |
| |
| Run(TexturePolyfill); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| } // namespace |
| } // namespace tint::glsl::writer::raise |