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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/glsl/writer/raise/texture_polyfill.h"
#include "gtest/gtest.h"
#include "src/tint/lang/core/fluent_types.h"
#include "src/tint/lang/core/ir/transform/helper_test.h"
#include "src/tint/lang/core/number.h"
#include "src/tint/lang/core/type/depth_multisampled_texture.h"
#include "src/tint/lang/core/type/depth_texture.h"
#include "src/tint/lang/core/type/multisampled_texture.h"
#include "src/tint/lang/core/type/sampled_texture.h"
#include "src/tint/lang/core/type/storage_texture.h"
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
namespace tint::glsl::writer::raise {
namespace {
using GlslWriter_TexturePolyfillTest = core::ir::transform::TransformTest;
TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_1d) {
auto* t = b.FunctionParam(
"t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32()));
auto* func = b.Function("foo", ty.u32());
func->SetParams({t});
b.Append(func->Block(), [&] {
auto* result = b.Call<u32>(core::BuiltinFn::kTextureDimensions, t);
b.Return(func, result);
});
auto* src = R"(
%foo = func(%t:texture_1d<f32>):u32 {
$B1: {
%3:u32 = textureDimensions %t
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
%foo = func(%t:texture_2d<f32>):u32 {
$B1: {
%3:vec2<i32> = glsl.textureSize %t, 0i
%4:vec2<u32> = bitcast %3
%5:u32 = swizzle %4, x
ret %5
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_2d_WithoutLod) {
auto* t = b.FunctionParam(
"t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32()));
auto* func = b.Function("foo", ty.vec2<u32>());
func->SetParams({t});
b.Append(func->Block(), [&] {
auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t);
b.Return(func, result);
});
auto* src = R"(
%foo = func(%t:texture_2d<f32>):vec2<u32> {
$B1: {
%3:vec2<u32> = textureDimensions %t
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
%foo = func(%t:texture_2d<f32>):vec2<u32> {
$B1: {
%3:vec2<i32> = glsl.textureSize %t, 0i
%4:vec2<u32> = bitcast %3
ret %4
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_2d_WithU32Lod) {
auto* t = b.FunctionParam(
"t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32()));
auto* func = b.Function("foo", ty.vec2<u32>());
func->SetParams({t});
b.Append(func->Block(), [&] {
auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t, 3_u);
b.Return(func, result);
});
auto* src = R"(
%foo = func(%t:texture_2d<f32>):vec2<u32> {
$B1: {
%3:vec2<u32> = textureDimensions %t, 3u
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
%foo = func(%t:texture_2d<f32>):vec2<u32> {
$B1: {
%3:i32 = bitcast 3u
%4:vec2<i32> = glsl.textureSize %t, %3
%5:vec2<u32> = bitcast %4
ret %5
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_2dArray) {
auto* t = b.FunctionParam(
"t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32()));
auto* func = b.Function("foo", ty.vec2<u32>());
func->SetParams({t});
b.Append(func->Block(), [&] {
auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t);
b.Return(func, result);
});
auto* src = R"(
%foo = func(%t:texture_2d_array<f32>):vec2<u32> {
$B1: {
%3:vec2<u32> = textureDimensions %t
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
%foo = func(%t:texture_2d_array<f32>):vec2<u32> {
$B1: {
%3:vec3<i32> = glsl.textureSize %t, 0i
%4:vec2<i32> = swizzle %3, xy
%5:vec2<u32> = bitcast %4
ret %5
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_Storage2D) {
auto* t = b.FunctionParam(
"t",
ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k2d, core::TexelFormat::kRg32Float, core::Access::kRead,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty)));
auto* func = b.Function("foo", ty.vec2<u32>());
func->SetParams({t});
b.Append(func->Block(), [&] {
auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t);
b.Return(func, result);
});
auto* src = R"(
%foo = func(%t:texture_storage_2d<rg32float, read>):vec2<u32> {
$B1: {
%3:vec2<u32> = textureDimensions %t
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
%foo = func(%t:texture_storage_2d<rg32float, read>):vec2<u32> {
$B1: {
%3:vec2<i32> = glsl.imageSize %t
%4:vec2<u32> = bitcast %3
ret %4
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_DepthMultisampled) {
auto* t = b.FunctionParam(
"t", ty.Get<core::type::DepthMultisampledTexture>(core::type::TextureDimension::k2d));
auto* func = b.Function("foo", ty.vec2<u32>());
func->SetParams({t});
b.Append(func->Block(), [&] {
auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t);
b.Return(func, result);
});
auto* src = R"(
%foo = func(%t:texture_depth_multisampled_2d):vec2<u32> {
$B1: {
%3:vec2<u32> = textureDimensions %t
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
%foo = func(%t:texture_depth_multisampled_2d):vec2<u32> {
$B1: {
%3:vec2<i32> = glsl.textureSize %t
%4:vec2<u32> = bitcast %3
ret %4
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_2DArray) {
auto* var =
b.Var("v", handle,
ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32()),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_2d_array<f32>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_2d_array<f32> = load %v
%4:u32 = textureNumLayers %3
%x:u32 = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_2d_array<f32>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_2d_array<f32> = load %v
%4:vec3<i32> = glsl.textureSize %3, 0i
%5:i32 = swizzle %4, z
%6:u32 = bitcast %5
%x:u32 = let %6
ret
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_Depth2DArray) {
auto* var =
b.Var("v", handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_depth_2d_array, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_depth_2d_array = load %v
%4:u32 = textureNumLayers %3
%x:u32 = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_depth_2d_array, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_depth_2d_array = load %v
%4:vec3<i32> = glsl.textureSize %3, 0i
%5:i32 = swizzle %4, z
%6:u32 = bitcast %5
%x:u32 = let %6
ret
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_CubeArray) {
auto* var = b.Var(
"v", handle,
ty.Get<core::type::SampledTexture>(core::type::TextureDimension::kCubeArray, ty.f32()),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_cube_array<f32>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_cube_array<f32> = load %v
%4:u32 = textureNumLayers %3
%x:u32 = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_cube_array<f32>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_cube_array<f32> = load %v
%4:vec3<i32> = glsl.textureSize %3, 0i
%5:i32 = swizzle %4, z
%6:u32 = bitcast %5
%x:u32 = let %6
ret
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_DepthCubeArray) {
auto* var = b.Var("v", handle,
ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_depth_cube_array, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_depth_cube_array = load %v
%4:u32 = textureNumLayers %3
%x:u32 = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_depth_cube_array, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_depth_cube_array = load %v
%4:vec3<i32> = glsl.textureSize %3, 0i
%5:i32 = swizzle %4, z
%6:u32 = bitcast %5
%x:u32 = let %6
ret
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_Storage2DArray) {
auto* storage_ty = ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k2dArray, core::TexelFormat::kRg32Float, core::Access::kRead,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty));
auto* var = b.Var("v", handle, storage_ty, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_storage_2d_array<rg32float, read>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d_array<rg32float, read> = load %v
%4:u32 = textureNumLayers %3
%x:u32 = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_storage_2d_array<rg32float, read>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d_array<rg32float, read> = load %v
%4:vec3<i32> = glsl.imageSize %3
%5:i32 = swizzle %4, z
%6:u32 = bitcast %5
%x:u32 = let %6
ret
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_1DF32) {
auto* t = b.FunctionParam(
"t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32()));
auto* func = b.Function("foo", ty.vec4<f32>());
func->SetParams({t});
b.Append(func->Block(), [&] {
auto* coords = b.Zero<i32>();
auto* level = b.Zero<u32>();
auto* result = b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, t, coords, level);
b.Return(func, result);
});
auto* src = R"(
%foo = func(%t:texture_1d<f32>):vec4<f32> {
$B1: {
%3:vec4<f32> = textureLoad %t, 0i, 0u
ret %3
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
%foo = func(%t:texture_2d<f32>):vec4<f32> {
$B1: {
%3:vec2<i32> = construct 0i, 0i
%4:vec2<i32> = convert %3
%5:i32 = convert 0u
%6:vec4<f32> = glsl.texelFetch %t, %4, %5
ret %6
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_2DLevelI32) {
auto* t = b.FunctionParam(
"t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.i32()));
auto* func = b.Function("foo", ty.vec4<i32>());
func->SetParams({t});
b.Append(func->Block(), [&] {
auto* coords = b.Zero<vec2<i32>>();
auto* level = b.Zero<i32>();
auto* result = b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, t, coords, level);
b.Return(func, result);
});
auto* src = R"(
%foo = func(%t:texture_2d<i32>):vec4<i32> {
$B1: {
%3:vec4<i32> = textureLoad %t, vec2<i32>(0i), 0i
ret %3
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
%foo = func(%t:texture_2d<i32>):vec4<i32> {
$B1: {
%3:vec2<i32> = convert vec2<i32>(0i)
%4:i32 = convert 0i
%5:vec4<i32> = glsl.texelFetch %t, %3, %4
ret %5
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_3DLevelU32) {
auto* t = b.FunctionParam(
"t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k3d, ty.f32()));
auto* func = b.Function("foo", ty.vec4<f32>());
func->SetParams({t});
b.Append(func->Block(), [&] {
auto* coords = b.Zero<vec3<i32>>();
auto* level = b.Zero<u32>();
auto* result = b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, t, coords, level);
b.Return(func, result);
});
auto* src = R"(
%foo = func(%t:texture_3d<f32>):vec4<f32> {
$B1: {
%3:vec4<f32> = textureLoad %t, vec3<i32>(0i), 0u
ret %3
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
%foo = func(%t:texture_3d<f32>):vec4<f32> {
$B1: {
%3:vec3<i32> = convert vec3<i32>(0i)
%4:i32 = convert 0u
%5:vec4<f32> = glsl.texelFetch %t, %3, %4
ret %5
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_Multisampled2DI32) {
auto* t = b.FunctionParam(
"t", ty.Get<core::type::MultisampledTexture>(core::type::TextureDimension::k2d, ty.i32()));
auto* func = b.Function("foo", ty.vec4<i32>());
func->SetParams({t});
b.Append(func->Block(), [&] {
auto* coords = b.Zero<vec2<i32>>();
auto* sample_idx = b.Zero<u32>();
auto* result = b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, t, coords, sample_idx);
b.Return(func, result);
});
auto* src = R"(
%foo = func(%t:texture_multisampled_2d<i32>):vec4<i32> {
$B1: {
%3:vec4<i32> = textureLoad %t, vec2<i32>(0i), 0u
ret %3
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
%foo = func(%t:texture_multisampled_2d<i32>):vec4<i32> {
$B1: {
%3:vec2<i32> = convert vec2<i32>(0i)
%4:i32 = convert 0u
%5:vec4<i32> = glsl.texelFetch %t, %3, %4
ret %5
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_Storage2D) {
auto* t = b.FunctionParam(
"t",
ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k2d, core::TexelFormat::kRg32Float, core::Access::kRead,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty)));
auto* func = b.Function("foo", ty.vec4<f32>());
func->SetParams({t});
b.Append(func->Block(), [&] {
auto* coords = b.Zero<vec2<i32>>();
auto* result = b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, t, coords);
b.Return(func, result);
});
auto* src = R"(
%foo = func(%t:texture_storage_2d<rg32float, read>):vec4<f32> {
$B1: {
%3:vec4<f32> = textureLoad %t, vec2<i32>(0i)
ret %3
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
%foo = func(%t:texture_storage_2d<rg32float, read>):vec4<f32> {
$B1: {
%3:vec2<i32> = convert vec2<i32>(0i)
%4:vec4<f32> = glsl.imageLoad %t, %3
ret %4
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureStore1D) {
auto* t = b.Var(ty.ptr(
handle, ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k1d, core::TexelFormat::kR32Float,
core::Access::kReadWrite,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Value(1_i);
auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f);
b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, texture_storage_1d<r32float, read_write>, read> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_1d<r32float, read_write> = load %1
%4:void = textureStore %3, 1i, vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%1:ptr<handle, texture_storage_2d<r32float, read_write>, read> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d<r32float, read_write> = load %1
%4:vec2<i32> = construct 1i, 0i
%5:void = glsl.imageStore %3, %4, vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
ret
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureStore3D) {
auto* t = b.Var(ty.ptr(
handle, ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k3d, core::TexelFormat::kR32Float,
core::Access::kReadWrite,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Composite(ty.vec3<i32>(), 1_i, 2_i, 3_i);
auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f);
b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, texture_storage_3d<r32float, read_write>, read> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_3d<r32float, read_write> = load %1
%4:void = textureStore %3, vec3<i32>(1i, 2i, 3i), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%1:ptr<handle, texture_storage_3d<r32float, read_write>, read> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_3d<r32float, read_write> = load %1
%4:void = glsl.imageStore %3, vec3<i32>(1i, 2i, 3i), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
ret
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureStoreArray) {
auto* t = b.Var(ty.ptr(
handle, ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k2dArray, core::TexelFormat::kRgba32Float,
core::Access::kReadWrite,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Composite(ty.vec2<i32>(), 1_i, 2_i);
auto* value = b.Composite(ty.vec4<f32>(), .5_f, .4_f, .3_f, 1_f);
b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, 3_u, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, texture_storage_2d_array<rgba32float, read_write>, read> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d_array<rgba32float, read_write> = load %1
%4:void = textureStore %3, vec2<i32>(1i, 2i), 3u, vec4<f32>(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f)
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%1:ptr<handle, texture_storage_2d_array<rgba32float, read_write>, read> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d_array<rgba32float, read_write> = load %1
%4:i32 = convert 3u
%5:vec3<i32> = construct vec2<i32>(1i, 2i), %4
%6:void = glsl.imageStore %3, %5, vec4<f32>(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f)
ret
}
}
)";
Run(TexturePolyfill);
EXPECT_EQ(expect, str());
}
} // namespace
} // namespace tint::glsl::writer::raise