commit | 3d6760cce642b24a3efc79202a0fe26c6a96625a | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Oct 01 18:52:20 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 01 18:52:20 2024 +0000 |
tree | 13773623b2bcac84030311b1a04b46aec19f8b3d | |
parent | 6fd5da8b22b32ffaf92628c2b0691dd9f06d9187 [diff] |
[glsl][ir] Handle texture transforms The GLSL AST backend has several texture transforms, this Cl translates them to the IR backend Bug: 42251044 Change-Id: I42c7d873eef3665a56dbe1f9004bbedc2419a05c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/208654 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.