blob: c273bda04ba45f7829bd8ef9bb1ffb101b33b1ba [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_bba04a() {
uint arg_1 = 1u;
uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_bba04a();
}
#version 460
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_bba04a() {
uint arg_1 = 1u;
uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_bba04a();
}