| SKIP: FAILED |
| |
| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| sampler Sampler; |
| texture2d<float, access::sample> randomTexture; |
| texture2d<float, access::sample> depthTexture; |
| }; |
| |
| struct tint_symbol_outputs { |
| float4 tint_symbol_1 [[color(0)]]; |
| }; |
| |
| struct tint_symbol_inputs { |
| float2 vUV [[user(locn0)]]; |
| }; |
| |
| float4 tint_symbol_inner(float2 vUV, tint_module_vars_struct tint_module_vars) { |
| float3 const random = tint_module_vars.randomTexture.sample(tint_module_vars.Sampler, vUV).xyz; |
| int i = 0; |
| { |
| while(true) { |
| if ((i < 1)) { |
| } else { |
| break; |
| } |
| float3 const offset = float3(random[0u]); |
| bool v = false; |
| if ((offset[0u] < 0.0f)) { |
| v = true; |
| } else { |
| v = (offset[1u] < 0.0f); |
| } |
| bool v_1 = false; |
| if (v) { |
| v_1 = true; |
| } else { |
| v_1 = (offset[0u] > 1.0f); |
| } |
| bool v_2 = false; |
| if (v_1) { |
| v_2 = true; |
| } else { |
| v_2 = (offset[1u] > 1.0f); |
| } |
| if (v_2) { |
| i = (i + 1); |
| { |
| } |
| continue; |
| } |
| float const sampleDepth = 0.0f; |
| i = (i + 1); |
| { |
| } |
| continue; |
| } |
| } |
| return float4(1.0f); |
| } |
| |
| fragment tint_symbol_outputs tint_symbol(tint_symbol_inputs inputs [[stage_in]], sampler Sampler [[sampler(0)]], texture2d<float, access::sample> randomTexture [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.Sampler=Sampler, .randomTexture=randomTexture}; |
| return tint_symbol_outputs{.tint_symbol_1=tint_symbol_inner(inputs.vUV, tint_module_vars)}; |
| } |
| program_source:52:19: warning: unused variable 'sampleDepth' [-Wunused-variable] |
| float const sampleDepth = 0.0f; |
| ^ |
| program_source:63:122: error: call to deleted constructor of 'texture2d<float, access::sample>' |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.Sampler=Sampler, .randomTexture=randomTexture}; |
| ^ |
| /System/Library/PrivateFrameworks/GPUCompiler.framework/Versions/32023/Libraries/lib/clang/32023.194/include/metal/metal_texture:6083:3: note: 'texture2d' has been explicitly marked deleted here |
| texture2d() thread = delete; |
| ^ |
| program_source:7:36: note: in implicit initialization of field 'depthTexture' with omitted initializer |
| texture2d<float, access::sample> depthTexture; |
| ^ |
| |