commit | 3ddc07a18b8a22570ffe1e93f0a11d036462c192 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Mon Oct 21 20:42:20 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 21 20:42:20 2024 +0000 |
tree | 2786a0d7110f6bd059a55d0772e2f81768a4c88b | |
parent | fa3f89b26b1bb003391d0baf5005c20e50e9b782 [diff] |
[glsl][ir] Make GLSL IR the only GLSL in tint e2e. This CL renames all `ir.glsl` test results to be `.glsl` and changes the `glsl-ir` flag to just `glsl`. Bug: 374724820 Change-Id: I4e9c89e9c7b32894f02a7e72887eac8bd70ca860 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/211735 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.