blob: 3642932ffcb50b87a4545197912356520ae1b324 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
struct tint_GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct tint_ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint tint_pad_0;
uint tint_pad_1;
mat3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
vec3 gamutConversionMatrix_col0;
uint tint_pad_2;
vec3 gamutConversionMatrix_col1;
uint tint_pad_3;
vec3 gamutConversionMatrix_col2;
uint tint_pad_4;
vec2 sampleTransform_col0;
vec2 sampleTransform_col1;
vec2 sampleTransform_col2;
vec2 loadTransform_col0;
vec2 loadTransform_col1;
vec2 loadTransform_col2;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 sampleTransform;
mat3x2 loadTransform;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec2 inner;
} v;
uniform highp sampler2D arg_0_plane0;
uniform highp sampler2D arg_0_plane1;
layout(binding = 2, std140)
uniform arg_0_params_block_std140_1_ubo {
tint_ExternalTextureParams_std140 inner;
} v_1;
tint_ExternalTextureParams tint_convert_tint_ExternalTextureParams(tint_ExternalTextureParams_std140 tint_input) {
mat3 v_2 = mat3(tint_input.gamutConversionMatrix_col0, tint_input.gamutConversionMatrix_col1, tint_input.gamutConversionMatrix_col2);
mat3x2 v_3 = mat3x2(tint_input.sampleTransform_col0, tint_input.sampleTransform_col1, tint_input.sampleTransform_col2);
return tint_ExternalTextureParams(tint_input.numPlanes, tint_input.doYuvToRgbConversionOnly, tint_input.yuvToRgbConversionMatrix, tint_input.gammaDecodeParams, tint_input.gammaEncodeParams, v_2, v_3, mat3x2(tint_input.loadTransform_col0, tint_input.loadTransform_col1, tint_input.loadTransform_col2), tint_input.samplePlane0RectMin, tint_input.samplePlane0RectMax, tint_input.samplePlane1RectMin, tint_input.samplePlane1RectMax, tint_input.visibleSize, tint_input.plane1CoordFactor);
}
uvec2 textureDimensions_cdc6c9() {
uvec2 res = (tint_convert_tint_ExternalTextureParams(v_1.inner).visibleSize + uvec2(1u));
return res;
}
void main() {
v.inner = textureDimensions_cdc6c9();
}
#version 310 es
struct tint_GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct tint_ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint tint_pad_0;
uint tint_pad_1;
mat3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
vec3 gamutConversionMatrix_col0;
uint tint_pad_2;
vec3 gamutConversionMatrix_col1;
uint tint_pad_3;
vec3 gamutConversionMatrix_col2;
uint tint_pad_4;
vec2 sampleTransform_col0;
vec2 sampleTransform_col1;
vec2 sampleTransform_col2;
vec2 loadTransform_col0;
vec2 loadTransform_col1;
vec2 loadTransform_col2;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 sampleTransform;
mat3x2 loadTransform;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec2 inner;
} v;
uniform highp sampler2D arg_0_plane0;
uniform highp sampler2D arg_0_plane1;
layout(binding = 2, std140)
uniform arg_0_params_block_std140_1_ubo {
tint_ExternalTextureParams_std140 inner;
} v_1;
tint_ExternalTextureParams tint_convert_tint_ExternalTextureParams(tint_ExternalTextureParams_std140 tint_input) {
mat3 v_2 = mat3(tint_input.gamutConversionMatrix_col0, tint_input.gamutConversionMatrix_col1, tint_input.gamutConversionMatrix_col2);
mat3x2 v_3 = mat3x2(tint_input.sampleTransform_col0, tint_input.sampleTransform_col1, tint_input.sampleTransform_col2);
return tint_ExternalTextureParams(tint_input.numPlanes, tint_input.doYuvToRgbConversionOnly, tint_input.yuvToRgbConversionMatrix, tint_input.gammaDecodeParams, tint_input.gammaEncodeParams, v_2, v_3, mat3x2(tint_input.loadTransform_col0, tint_input.loadTransform_col1, tint_input.loadTransform_col2), tint_input.samplePlane0RectMin, tint_input.samplePlane0RectMax, tint_input.samplePlane1RectMin, tint_input.samplePlane1RectMax, tint_input.visibleSize, tint_input.plane1CoordFactor);
}
uvec2 textureDimensions_cdc6c9() {
uvec2 res = (tint_convert_tint_ExternalTextureParams(v_1.inner).visibleSize + uvec2(1u));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureDimensions_cdc6c9();
}
#version 310 es
struct tint_GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct tint_ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint tint_pad_0;
uint tint_pad_1;
mat3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
vec3 gamutConversionMatrix_col0;
uint tint_pad_2;
vec3 gamutConversionMatrix_col1;
uint tint_pad_3;
vec3 gamutConversionMatrix_col2;
uint tint_pad_4;
vec2 sampleTransform_col0;
vec2 sampleTransform_col1;
vec2 sampleTransform_col2;
vec2 loadTransform_col0;
vec2 loadTransform_col1;
vec2 loadTransform_col2;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 sampleTransform;
mat3x2 loadTransform;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
struct VertexOutput {
vec4 pos;
uvec2 prevent_dce;
};
uniform highp sampler2D arg_0_plane0;
uniform highp sampler2D arg_0_plane1;
layout(binding = 2, std140)
uniform arg_0_params_block_std140_1_ubo {
tint_ExternalTextureParams_std140 inner;
} v;
layout(location = 0) flat out uvec2 vertex_main_loc0_Output;
tint_ExternalTextureParams tint_convert_tint_ExternalTextureParams(tint_ExternalTextureParams_std140 tint_input) {
mat3 v_1 = mat3(tint_input.gamutConversionMatrix_col0, tint_input.gamutConversionMatrix_col1, tint_input.gamutConversionMatrix_col2);
mat3x2 v_2 = mat3x2(tint_input.sampleTransform_col0, tint_input.sampleTransform_col1, tint_input.sampleTransform_col2);
return tint_ExternalTextureParams(tint_input.numPlanes, tint_input.doYuvToRgbConversionOnly, tint_input.yuvToRgbConversionMatrix, tint_input.gammaDecodeParams, tint_input.gammaEncodeParams, v_1, v_2, mat3x2(tint_input.loadTransform_col0, tint_input.loadTransform_col1, tint_input.loadTransform_col2), tint_input.samplePlane0RectMin, tint_input.samplePlane0RectMax, tint_input.samplePlane1RectMin, tint_input.samplePlane1RectMax, tint_input.visibleSize, tint_input.plane1CoordFactor);
}
uvec2 textureDimensions_cdc6c9() {
uvec2 res = (tint_convert_tint_ExternalTextureParams(v.inner).visibleSize + uvec2(1u));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec2(0u));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = textureDimensions_cdc6c9();
return tint_symbol;
}
void main() {
VertexOutput v_3 = vertex_main_inner();
gl_Position = v_3.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_3.prevent_dce;
gl_PointSize = 1.0f;
}