#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer prevent_dce_block_1_ssbo { | |
float inner; | |
} v; | |
uniform highp samplerCubeShadow arg_0_arg_1; | |
float textureSample_ea7030() { | |
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), 0.0f)); | |
return res; | |
} | |
void main() { | |
v.inner = textureSample_ea7030(); | |
} |