blob: 2e754a48aaffc0f84d16e85a3c77a4c84a3460fc [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
float inner;
} v;
uniform highp sampler2DArrayShadow arg_0_arg_1;
float textureSample_7e9ffd() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
vec2 v_1 = arg_2;
float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3), 0.0f));
return res;
}
void main() {
v.inner = textureSample_7e9ffd();
}